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General Tabletop Discussion
*Pathfinder & Starfinder
The Fundamental Flaw with the Revised DCs
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<blockquote data-quote="Paul Strack" data-source="post: 4390177" data-attributes="member: 71340"><p>After the errata, it seems like easy/medium/hard are relative to a completely unskilled individual.</p><p></p><p>I am of the opinion that easy/medium/hard should refer to skilled but not maxed out character. In particular, one that is trained in the skill and has a decent ability bonus but not a huge number of additional bonuses. For a 1st level character, I figure that represents a value of about +8.</p><p></p><p>Easy should mean "succeeds most of the time", moderate should mean "usually succeeds" and hard should mean "usually fails". For a character with a skill of +8, DCs 10/15/20 should work for Easy/Medium/Hard.</p><p></p><p>This means that for an unskilled character with a bonus of say +2, Easy is "usually succeeds", moderate is "usually fails" and hard means "fails most of the time". I am OK with that. For a one-off skill check, it will be the trained party member making the check any way. Your rogue will be picking your locks, not your fighter.</p><p></p><p>Assuming the errata chart gets the scaling per level right (and I think it close if you factor in powers and bonuses from equipment), you can add +5 to its DCs across the board and end up with the result that I want.</p><p></p><p>I am still working on how to fold it into workable skill challenges, though.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4390177, member: 71340"] After the errata, it seems like easy/medium/hard are relative to a completely unskilled individual. I am of the opinion that easy/medium/hard should refer to skilled but not maxed out character. In particular, one that is trained in the skill and has a decent ability bonus but not a huge number of additional bonuses. For a 1st level character, I figure that represents a value of about +8. Easy should mean "succeeds most of the time", moderate should mean "usually succeeds" and hard should mean "usually fails". For a character with a skill of +8, DCs 10/15/20 should work for Easy/Medium/Hard. This means that for an unskilled character with a bonus of say +2, Easy is "usually succeeds", moderate is "usually fails" and hard means "fails most of the time". I am OK with that. For a one-off skill check, it will be the trained party member making the check any way. Your rogue will be picking your locks, not your fighter. Assuming the errata chart gets the scaling per level right (and I think it close if you factor in powers and bonuses from equipment), you can add +5 to its DCs across the board and end up with the result that I want. I am still working on how to fold it into workable skill challenges, though. [/QUOTE]
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The Fundamental Flaw with the Revised DCs
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