Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Fundamental Flaw with the Revised DCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reaper Steve" data-source="post: 4390326" data-attributes="member: 51528"><p>Ouch.</p><p>I feel like I got a little bashing for what I thought was a decently explained rationale that I did clearly state was my opinion and not tested.</p><p> </p><p>I readily admit that my numbers are almost certainly not perfect, but I think my reasoning is sound.</p><p>1) IMO, the original DCs were too high. It appears that WotC feels this as well because they lowered them.</p><p>2) IMO, the new DCs are too low. Other than agreeing with the people that have run the math on the boards and my own personal feel for it, I have no proof that they are too low.</p><p>3) The question I asked myself--and others have mentioned in this thread--is: how should easy/moderate/hard be defined? Is that relative to an unskilled person or a highly skilled hero? I took the passage from p.178 of the PHB (skill checks should only occur in dramatic situations that are far from mundane) as my indirect answer. From that statement, I made my baseline assumption: the chance of success should only be high only if one has both high natural aptitude (i.e., stat) and training in the skill, and even then it should not be guaranteed. That is my assumption... if one does not agree with that, then the rest becomes moot.</p><p>4) From my assumption, I made my baseline hypothesis: an average untrained character should have a 50% chance of succeeding at an easy check of his level. The rest of the DCs scaled from there in an attempt to give a trained character a 50/50 shot of accomplishing a moderate DC while making hard DCs truly hard but possible. Again, these are just numbers to start testing from. </p><p>5) After I looked at those numbers I was suuprised to see how they fell in between the old DCs and the new DCs. That somewhat validated my premise... unless WotC really wants players to have high, almost guaranteed, chances of success at skill checks of their level, then the new DCs are too low. It also somewhat validated that the original DCs were too high.</p><p> </p><p>But really, it comes down to: what is the baseline assumption? (And it would be nice for them to tell us.)</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 4390326, member: 51528"] Ouch. I feel like I got a little bashing for what I thought was a decently explained rationale that I did clearly state was my opinion and not tested. I readily admit that my numbers are almost certainly not perfect, but I think my reasoning is sound. 1) IMO, the original DCs were too high. It appears that WotC feels this as well because they lowered them. 2) IMO, the new DCs are too low. Other than agreeing with the people that have run the math on the boards and my own personal feel for it, I have no proof that they are too low. 3) The question I asked myself--and others have mentioned in this thread--is: how should easy/moderate/hard be defined? Is that relative to an unskilled person or a highly skilled hero? I took the passage from p.178 of the PHB (skill checks should only occur in dramatic situations that are far from mundane) as my indirect answer. From that statement, I made my baseline assumption: the chance of success should only be high only if one has both high natural aptitude (i.e., stat) and training in the skill, and even then it should not be guaranteed. That is my assumption... if one does not agree with that, then the rest becomes moot. 4) From my assumption, I made my baseline hypothesis: an average untrained character should have a 50% chance of succeeding at an easy check of his level. The rest of the DCs scaled from there in an attempt to give a trained character a 50/50 shot of accomplishing a moderate DC while making hard DCs truly hard but possible. Again, these are just numbers to start testing from. 5) After I looked at those numbers I was suuprised to see how they fell in between the old DCs and the new DCs. That somewhat validated my premise... unless WotC really wants players to have high, almost guaranteed, chances of success at skill checks of their level, then the new DCs are too low. It also somewhat validated that the original DCs were too high. But really, it comes down to: what is the baseline assumption? (And it would be nice for them to tell us.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Fundamental Flaw with the Revised DCs
Top