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The Funeral (Stonegood judging) [finished]
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<blockquote data-quote="Rystil Arden" data-source="post: 3439998" data-attributes="member: 29014"><p>(OOC: Hmm, I would have thought Siobhan would have made it a bit further south with a double move. Ah well, no matter)</p><p></p><p>*Not surprised at this turn of events, Siobhan decides to take what the spirits have given her. Focusing on the Cannith heraldry on the assailant's clothing, she pretends that the face is Elaydren's as she moves in an effort to help set up Latharion for a flank and then attacks.*</p><p></p><p>*Meanwhile, Stulgar takes a withdraw double-move action, which limits him to only one possible attack (side note--I had wanted him to be one more down and one more left, but I don't think that will make a difference in the end, and the baddies could have done the same surrounding down there). Then he continues his crazy antics of moving at high speed (50' double move = 100') while jumping over the heads of people in the crowd and obstacles (+12 to Jump and a DC 20 Jump check to get to the squares above them) in order to make gains on Ceshil, who will be slowed down by his lack of bunny mode.*</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3439998, member: 29014"] (OOC: Hmm, I would have thought Siobhan would have made it a bit further south with a double move. Ah well, no matter) *Not surprised at this turn of events, Siobhan decides to take what the spirits have given her. Focusing on the Cannith heraldry on the assailant's clothing, she pretends that the face is Elaydren's as she moves in an effort to help set up Latharion for a flank and then attacks.* *Meanwhile, Stulgar takes a withdraw double-move action, which limits him to only one possible attack (side note--I had wanted him to be one more down and one more left, but I don't think that will make a difference in the end, and the baddies could have done the same surrounding down there). Then he continues his crazy antics of moving at high speed (50' double move = 100') while jumping over the heads of people in the crowd and obstacles (+12 to Jump and a DC 20 Jump check to get to the squares above them) in order to make gains on Ceshil, who will be slowed down by his lack of bunny mode.* [/QUOTE]
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