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The funniest encounter or moment in your campaign
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<blockquote data-quote="Setanta" data-source="post: 174730" data-attributes="member: 2183"><p>I ran my players through Crucible of Freya. They found the guard tower in the northwest of the ruined castle, and saw one orc sentry on top, but he wasn't being too active in his lookout duty. The rogue and one of the rangers decided to climb the tower to try to take out the orc silently. </p><p></p><p>The ranger rolled better and made it to the top first, so he waited just below the battlements for the rogue to catch up. Unforunately, the rogue rolled a 1 on his next climb roll. I was feeling nice, so I let him have a reflex save to see if he might catch something as he fell. He rolled another 1. The 30' fall caused some damage, so I gave him a will save at DC10+damage to see if he could resist yelling out in pain. He failed that roll too. Here's where it gets funny. </p><p></p><p>The orc stuck his head over the edge of the tower to see what the noise was. The ranger was right there, so he says he wants to pull the orc over the edge of the battlement. I tell him to make a climbing roll first to see if he can keep a good grip while he makes his grapple attempt on the orc. He rolls another 1. I give him a reflex save, and he fails, so he too falls. The rest of the party is laughing pretty hard at this point. </p><p></p><p>One of the players says "You should make a roll to see if the orc starts laughing and falls out of the tower." I thought "what the heck" and rolled the D20, and got yet another 1, so the orc fell right on top of the rogue and ranger. </p><p></p><p>The story is funny in another way, too. The worst part was they finally killed all the orcs except for three that were running away, and they didn't bother to chase. The problem was the players were actually higher level than the module recommends, so I had changed the orcs to orc werewolves (the players obviously knew that by this point). I asked if they wanted to chase, and they said no. For the next ten or so sessions, they kept hearing from various NPC's how dumb it was to let the werewolves go, and eventually they started hearing about various groups of orc werewolves attacking outlying farms and small towns. The players never took the hint to do anything about it, so after three more full moons, I figured pretty much every orc in the mountains was a werewolf, and they came down in force on the civilized lands of the world. It's now a major campaign issue that every orc in the world is now a werewolf. It's made orcs considerably more formidable than usual, and all because the players were more interested in looting bodies than finishing off the last three orcs.</p></blockquote><p></p>
[QUOTE="Setanta, post: 174730, member: 2183"] I ran my players through Crucible of Freya. They found the guard tower in the northwest of the ruined castle, and saw one orc sentry on top, but he wasn't being too active in his lookout duty. The rogue and one of the rangers decided to climb the tower to try to take out the orc silently. The ranger rolled better and made it to the top first, so he waited just below the battlements for the rogue to catch up. Unforunately, the rogue rolled a 1 on his next climb roll. I was feeling nice, so I let him have a reflex save to see if he might catch something as he fell. He rolled another 1. The 30' fall caused some damage, so I gave him a will save at DC10+damage to see if he could resist yelling out in pain. He failed that roll too. Here's where it gets funny. The orc stuck his head over the edge of the tower to see what the noise was. The ranger was right there, so he says he wants to pull the orc over the edge of the battlement. I tell him to make a climbing roll first to see if he can keep a good grip while he makes his grapple attempt on the orc. He rolls another 1. I give him a reflex save, and he fails, so he too falls. The rest of the party is laughing pretty hard at this point. One of the players says "You should make a roll to see if the orc starts laughing and falls out of the tower." I thought "what the heck" and rolled the D20, and got yet another 1, so the orc fell right on top of the rogue and ranger. The story is funny in another way, too. The worst part was they finally killed all the orcs except for three that were running away, and they didn't bother to chase. The problem was the players were actually higher level than the module recommends, so I had changed the orcs to orc werewolves (the players obviously knew that by this point). I asked if they wanted to chase, and they said no. For the next ten or so sessions, they kept hearing from various NPC's how dumb it was to let the werewolves go, and eventually they started hearing about various groups of orc werewolves attacking outlying farms and small towns. The players never took the hint to do anything about it, so after three more full moons, I figured pretty much every orc in the mountains was a werewolf, and they came down in force on the civilized lands of the world. It's now a major campaign issue that every orc in the world is now a werewolf. It's made orcs considerably more formidable than usual, and all because the players were more interested in looting bodies than finishing off the last three orcs. [/QUOTE]
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