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The funny thing about paladins of wee jas...
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<blockquote data-quote="Kae'Yoss" data-source="post: 3198995" data-attributes="member: 4134"><p>It always depends on the deity, I'd say. Look at Kelemvor, for example, the Realms' god of death. He's LN (as he thinks that he must be impartial - death must come to everyone eventually, be they sinners or saints). He does have lawful evil clerics (but they still channel positive energy, as Kelemvor is against undead), who will be heartless bastards but still follow his code. And paladins of Kelemvor make perfect sense: They go and destroy undead, help others so they don't die before their time, give comfort to those left behind (or those about to go), and all that.</p><p></p><p>The one-step rule says that you don't have to completely agree with your deity's alignment - you must may not be against any of his tenets (like an evil priest of a good deity). Paladins of LN deities believe in order, which is what their deity represents, but they also fight for good (which doesn't bother the deity too much, as long as they fight by the rules)</p><p></p><p></p><p></p><p>That's not the kind of paladin we're talking about here. It's a variant, I'm pretty sure this thread talks about the core paladin - the one who must be LG. "Paladin of Honour" if you will.</p><p></p><p></p><p></p><p>The Realms' Lolth certainly calls herself that.</p><p></p><p></p><p></p><p>She's not only the spider goddess, she's also the main (and, if you listen to her, only) goddess of the drow.</p><p></p><p></p><p></p><p>Which is a mockery of order. It's pure survival of the strongest. She does not only tolerate infighting, she actively encourages it. They have "laws", yes, but they're a joke. It is forbidden to make war upon another house, but if you do it right and leave no witnesses (which means only noble members of the house, since the others don't have the right to accuse their attackers, even if they cared), it won't be pursued. In fact, everyone will know it was you, and they'll silently congratulate you for doing it right. Most suriving commoners of that house will just join your ranks - they don't give a damn who leads them.</p><p></p><p>Such attacks usually follow a family's falling from grace. And that family is always the last to know that Lolth no longer favours them. </p><p></p><p>Even family members regularly kill each other. There might be laws, but they're a facade.</p><p></p><p></p><p></p><p>Nope. They'll always have the evil subtype, just for being undead. It oculd even be argued that the paladin is forced to destroy this obviously evil thing, and even if not, they may not associate with it.</p><p></p><p></p><p></p><p>Yes, I know. Read his post again, note that he talks about the FR, which is why I didn't answer with general rules.</p><p></p><p></p><p></p><p>Since he spoke about the FR, you couldn't. In the Realms, all divine magic (even that of druids and rangers) must come from an actual deity.</p><p></p><p>Of course, the general rules, as written in the core books, says that you can be a divine caster (even a priest) of an ideal or concept rather than a deity. Not everyone uses that rule (the Realms don't), but generally, it can make sense.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3198995, member: 4134"] It always depends on the deity, I'd say. Look at Kelemvor, for example, the Realms' god of death. He's LN (as he thinks that he must be impartial - death must come to everyone eventually, be they sinners or saints). He does have lawful evil clerics (but they still channel positive energy, as Kelemvor is against undead), who will be heartless bastards but still follow his code. And paladins of Kelemvor make perfect sense: They go and destroy undead, help others so they don't die before their time, give comfort to those left behind (or those about to go), and all that. The one-step rule says that you don't have to completely agree with your deity's alignment - you must may not be against any of his tenets (like an evil priest of a good deity). Paladins of LN deities believe in order, which is what their deity represents, but they also fight for good (which doesn't bother the deity too much, as long as they fight by the rules) That's not the kind of paladin we're talking about here. It's a variant, I'm pretty sure this thread talks about the core paladin - the one who must be LG. "Paladin of Honour" if you will. The Realms' Lolth certainly calls herself that. She's not only the spider goddess, she's also the main (and, if you listen to her, only) goddess of the drow. Which is a mockery of order. It's pure survival of the strongest. She does not only tolerate infighting, she actively encourages it. They have "laws", yes, but they're a joke. It is forbidden to make war upon another house, but if you do it right and leave no witnesses (which means only noble members of the house, since the others don't have the right to accuse their attackers, even if they cared), it won't be pursued. In fact, everyone will know it was you, and they'll silently congratulate you for doing it right. Most suriving commoners of that house will just join your ranks - they don't give a damn who leads them. Such attacks usually follow a family's falling from grace. And that family is always the last to know that Lolth no longer favours them. Even family members regularly kill each other. There might be laws, but they're a facade. Nope. They'll always have the evil subtype, just for being undead. It oculd even be argued that the paladin is forced to destroy this obviously evil thing, and even if not, they may not associate with it. Yes, I know. Read his post again, note that he talks about the FR, which is why I didn't answer with general rules. Since he spoke about the FR, you couldn't. In the Realms, all divine magic (even that of druids and rangers) must come from an actual deity. Of course, the general rules, as written in the core books, says that you can be a divine caster (even a priest) of an ideal or concept rather than a deity. Not everyone uses that rule (the Realms don't), but generally, it can make sense. [/QUOTE]
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