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The funny thing about paladins of wee jas...
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<blockquote data-quote="Psion" data-source="post: 3199558" data-attributes="member: 172"><p>I don't think I am all that demanding. All I ask is that the meaning of the different types of magic be fairly straightforward, consistent, and distinctive from one another.</p><p></p><p>I see using the same sort of magic to represent the power granted by polytheistic deities to represent personal conviction as being less consistant, and partially treading on the concept of psionics.</p><p></p><p></p><p></p><p>Would it surprise you to know I consider ki to be psi-like abilities?</p><p></p><p></p><p></p><p>Because of the lack of consistency and lack of distinction in the morass so created.</p><p></p><p>Have I also mentioned I am not entertaining admitting new magic systems to my game lest they fit in my schema?</p><p></p><p></p><p></p><p>In the real world, personal belief systems in magic and other supernatural phenomona are not required to be consistent with one another. Indeed, most presuppose that all others are incorrect.</p><p></p><p>But when building a campaign where magic actually operates, my standards are more stringent than just what anyone can happen to believe.</p><p></p><p>Any old commoner in my game world can believe that his morning rituals or scented candle burning or whatever impact his life, but the reality is that unless he utilizes one of the existing magic system in the milieu, his beliefs and practices have no meaning to the cosmos at large.</p><p></p><p></p><p></p><p>IMC, yes.</p><p></p><p></p><p></p><p>IMC, no.</p><p></p><p></p><p></p><p>You can play a psychic theurge if you like. Or if you want a person who derives power from personal philosophy, the Ardent class has your name on it. But you won't be a cleric in my campaign unless your draw power from alignment with (contemplating mysteries of/communig with) a given divine force or being.</p><p></p><p></p><p></p><p>The feeling is mutual.</p></blockquote><p></p>
[QUOTE="Psion, post: 3199558, member: 172"] I don't think I am all that demanding. All I ask is that the meaning of the different types of magic be fairly straightforward, consistent, and distinctive from one another. I see using the same sort of magic to represent the power granted by polytheistic deities to represent personal conviction as being less consistant, and partially treading on the concept of psionics. Would it surprise you to know I consider ki to be psi-like abilities? Because of the lack of consistency and lack of distinction in the morass so created. Have I also mentioned I am not entertaining admitting new magic systems to my game lest they fit in my schema? In the real world, personal belief systems in magic and other supernatural phenomona are not required to be consistent with one another. Indeed, most presuppose that all others are incorrect. But when building a campaign where magic actually operates, my standards are more stringent than just what anyone can happen to believe. Any old commoner in my game world can believe that his morning rituals or scented candle burning or whatever impact his life, but the reality is that unless he utilizes one of the existing magic system in the milieu, his beliefs and practices have no meaning to the cosmos at large. IMC, yes. IMC, no. You can play a psychic theurge if you like. Or if you want a person who derives power from personal philosophy, the Ardent class has your name on it. But you won't be a cleric in my campaign unless your draw power from alignment with (contemplating mysteries of/communig with) a given divine force or being. The feeling is mutual. [/QUOTE]
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