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The funny thing about paladins of wee jas...
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<blockquote data-quote="I'm A Banana" data-source="post: 3200030" data-attributes="member: 2067"><p>The paladin doesn't channel the divine power of a deity, but rather the power of all Lawful Goodness. If there are those who worship Wee Jas who are Lawful Good, a Lawful Good paladin devoted to wee jas can draw on the power of those aspects of Wee Jas that are Lawful and Good. </p><p></p><p>By the RAW, the paladin isn't so much the tool of his deity's whim as he is a tool of LG's whim, who may pay homage to a deity with which he feels sympathy...which can include the LG parts of an LN deity like Wee Jas. </p><p></p><p></p><p></p><p>Considering that the Real World has no such delusions on magical hocus-pocus, I gotta say, your approach lacks the verisimilitude and variety I desire. </p><p></p><p></p><p></p><p>If I can deal with Catholics who believe in reincarnation IRL, I think I can deal with overlapping dominions of magical hockum in D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>"I'm a sorcerer! I draw power from my deep ancestry and blood! It makes me cast fireball!"</p><p></p><p>"I'm a wizard! I draw power from theorms and patterns! It makes me cast fireball!"</p><p></p><p>"I'm a warmage! I draw power from regimented training! It makes me cast fireball!"</p><p></p><p>"I'm a wu jen! I draw power from not bathing and obeying taboos! It makes me cast fireball!"</p><p></p><p>"I'm a Balor! I draw power from millions of souls of vile wickedness! It makes me cast fireball!"</p><p></p><p>It still is rather boggling to me to demand consistency and distinction in a ficticious system of finger-wiggling make-believe. </p><p></p><p></p><p></p><p>Again, this seems to remove a lot of verisimilitude and variety for my tastes. When building a campaign where magic actually operates, my standards are about as stringent as the real world's (where it is believed magic still operates...transubstantiation, self-help sections, and wiccans are three good examples of that). In other words, <em>how</em> it works is nowhere near as important as <em>that</em> it works. How is a matter for the scholars and philosophers, not for everyone.</p><p></p><p>I mean, no one IRL knows *how* socks get lost in the dryer. It just happens. It's our reality. There are plenty of theories, but no one really knows...</p><p></p><p>That's dumb, in your opinion? You can't see the possible value in it? Or why the Core Rules may be written more with this idea in mind than your own limited one?</p><p></p><p></p><p></p><p>And that's fine, but it's one thing to say that this doesn't work for your own campaign, and quite another just to say that this:</p><p></p><p></p><p></p><p>It surprises me that someone as intelligent and perceptive as you can't see a campaign scenario where divine magic without connection to a divine personality isn't self-contradictory or stupid. Surely you realize that such a campaign is built more in the tradition of the real-world experience of people, and less in the metaconcepts that truly underlay the universe?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3200030, member: 2067"] The paladin doesn't channel the divine power of a deity, but rather the power of all Lawful Goodness. If there are those who worship Wee Jas who are Lawful Good, a Lawful Good paladin devoted to wee jas can draw on the power of those aspects of Wee Jas that are Lawful and Good. By the RAW, the paladin isn't so much the tool of his deity's whim as he is a tool of LG's whim, who may pay homage to a deity with which he feels sympathy...which can include the LG parts of an LN deity like Wee Jas. Considering that the Real World has no such delusions on magical hocus-pocus, I gotta say, your approach lacks the verisimilitude and variety I desire. If I can deal with Catholics who believe in reincarnation IRL, I think I can deal with overlapping dominions of magical hockum in D&D. :) "I'm a sorcerer! I draw power from my deep ancestry and blood! It makes me cast fireball!" "I'm a wizard! I draw power from theorms and patterns! It makes me cast fireball!" "I'm a warmage! I draw power from regimented training! It makes me cast fireball!" "I'm a wu jen! I draw power from not bathing and obeying taboos! It makes me cast fireball!" "I'm a Balor! I draw power from millions of souls of vile wickedness! It makes me cast fireball!" It still is rather boggling to me to demand consistency and distinction in a ficticious system of finger-wiggling make-believe. Again, this seems to remove a lot of verisimilitude and variety for my tastes. When building a campaign where magic actually operates, my standards are about as stringent as the real world's (where it is believed magic still operates...transubstantiation, self-help sections, and wiccans are three good examples of that). In other words, [I]how[/I] it works is nowhere near as important as [I]that[/I] it works. How is a matter for the scholars and philosophers, not for everyone. I mean, no one IRL knows *how* socks get lost in the dryer. It just happens. It's our reality. There are plenty of theories, but no one really knows... That's dumb, in your opinion? You can't see the possible value in it? Or why the Core Rules may be written more with this idea in mind than your own limited one? And that's fine, but it's one thing to say that this doesn't work for your own campaign, and quite another just to say that this: It surprises me that someone as intelligent and perceptive as you can't see a campaign scenario where divine magic without connection to a divine personality isn't self-contradictory or stupid. Surely you realize that such a campaign is built more in the tradition of the real-world experience of people, and less in the metaconcepts that truly underlay the universe? [/QUOTE]
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