Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The funny thing about paladins of wee jas...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3201767" data-attributes="member: 30001"><p>The important thing to note here is that you've removed free-will from the criminal. The paladin is not associating with his captives in the same sense that a paladin associates with a free, and active Lawful Evil cleric. Similarly, a paladin and LE-cleric sitting in a featureless room doing nothing is not informative when discussing "association". Consider examples of two free-willed, active, discerning adherents to their respective alignments.</p><p></p><p></p><p></p><p>People say this in theory but this is not what I observe in practice, and it's not really what the alignment rules say. </p><p></p><p></p><p></p><p>And the history of knightly order shows that their own "codes and leadership" could be called "worshipping Baphomet" by a resentful clergy. How does a group of paladins fail to defend itself against he charge of worshipping a CE demon? Some of the things that went on in the Middle Ages are very hard to imagine in DnD with player characters allowed to use the tools at their disposal.</p><p></p><p></p><p></p><p>The paladin's tacit approval of the spymaster's role in the kingdom is associating with evil IMO. In fact, I would say that an analagous situation exists with the king, spymaster, paladin, and realm being replaced with "party leader", "evil PC", "paladin PC", and "party of PCs". I think the paladin would be expected to leave the party, and by extension would be expected to leave the realm. I think it's *only* because realms, kings, and politics tend to be abstracted, background elements in the game and not direct concerns of the adventuring paladin that such situations are conceivable. A paladin and spymaster who were involved and as active in their kingdoms as they would be in an adventuring party would not exist in the same organization/realm. The paladin in your example is condoning evil methods to protect the realm.</p><p></p><p></p><p></p><p>Why is it silly? (wrong is not the same as silly BTW) Is 3E the one true version? I think the designers were trying to introduce an interesting idea (variation of alignment across a particular "religion") into an existing game with other elements, not of their design, that were (a) sacred cows and (b) incompatible with their idea. And how do the rules you note "address the incompatibility"? I just see them ignoring the incompatibility. </p><p></p><p>As I said, AFAICT most people's paladins just stay in the dungeon and don't travel with evil characters. The DM handwaves most of the interaction occuring between the NPCs, and since he determines everything that goes on in the world he simply does as you have done in your examples above - engineers these interactions to avoid alignment conflicts.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3201767, member: 30001"] The important thing to note here is that you've removed free-will from the criminal. The paladin is not associating with his captives in the same sense that a paladin associates with a free, and active Lawful Evil cleric. Similarly, a paladin and LE-cleric sitting in a featureless room doing nothing is not informative when discussing "association". Consider examples of two free-willed, active, discerning adherents to their respective alignments. People say this in theory but this is not what I observe in practice, and it's not really what the alignment rules say. And the history of knightly order shows that their own "codes and leadership" could be called "worshipping Baphomet" by a resentful clergy. How does a group of paladins fail to defend itself against he charge of worshipping a CE demon? Some of the things that went on in the Middle Ages are very hard to imagine in DnD with player characters allowed to use the tools at their disposal. The paladin's tacit approval of the spymaster's role in the kingdom is associating with evil IMO. In fact, I would say that an analagous situation exists with the king, spymaster, paladin, and realm being replaced with "party leader", "evil PC", "paladin PC", and "party of PCs". I think the paladin would be expected to leave the party, and by extension would be expected to leave the realm. I think it's *only* because realms, kings, and politics tend to be abstracted, background elements in the game and not direct concerns of the adventuring paladin that such situations are conceivable. A paladin and spymaster who were involved and as active in their kingdoms as they would be in an adventuring party would not exist in the same organization/realm. The paladin in your example is condoning evil methods to protect the realm. Why is it silly? (wrong is not the same as silly BTW) Is 3E the one true version? I think the designers were trying to introduce an interesting idea (variation of alignment across a particular "religion") into an existing game with other elements, not of their design, that were (a) sacred cows and (b) incompatible with their idea. And how do the rules you note "address the incompatibility"? I just see them ignoring the incompatibility. As I said, AFAICT most people's paladins just stay in the dungeon and don't travel with evil characters. The DM handwaves most of the interaction occuring between the NPCs, and since he determines everything that goes on in the world he simply does as you have done in your examples above - engineers these interactions to avoid alignment conflicts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The funny thing about paladins of wee jas...
Top