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The funny thing about paladins of wee jas...
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<blockquote data-quote="Wolfwood2" data-source="post: 3208277" data-attributes="member: 39394"><p>I find it more "awesome" than "less than perfectly thought out", though I acknowledge it could be both.</p><p></p><p>I think the potential for false positives adds for some nice uncertainty.</p><p></p><p>Example: In a pbp game, I'm running a paladin who has been dealing with a scholar who radiates as evil. Yet she's given every indication of being a perfectly nice person, and moreover her field of expertise is dealing with magical artifacts salvaged from a tainted area of the land. My paladin has been forced to consider the possibility that she's picked up the aura of evil from association with tainted artifacts rather than evil actions and so has been hesitant in condemning her.</p><p></p><p>There was just been an in-game breakthrough where she confessed to being a semi-professional (it's a side gig) spy who gains people's trust and then betrays them to get access to information and stuff. Being around my paladin made her rethink her actions (cause he's so nice) and being told she registered as evil made her realize how far she had allowed herself to fall.</p><p></p><p>Which by the way, answers the question of the evil tax farmer. Why shouldn't a paladin execute this guy? Because killing evil mortals is ultimately a failure for the cause of good. Sometimes it's a necessary failure. If a mass murderer is running around killing people or bandits are burning down villages, a paladin does what he has to in order to stop them.</p><p></p><p>But in the ideal, a good man wants to bring evil folk around, not kill them. He wants that evil tax farmer to change his ways and realize he done wrong. That's infinitely preferable to simply slaying the evil-doer.</p><p></p><p>I expect it's the same way with paladins of Wee Jas. They don't want to destroy the evil members of the church. They want to bring them around to the side of righteousness and make them realize that being evil is no way to live.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3208277, member: 39394"] I find it more "awesome" than "less than perfectly thought out", though I acknowledge it could be both. I think the potential for false positives adds for some nice uncertainty. Example: In a pbp game, I'm running a paladin who has been dealing with a scholar who radiates as evil. Yet she's given every indication of being a perfectly nice person, and moreover her field of expertise is dealing with magical artifacts salvaged from a tainted area of the land. My paladin has been forced to consider the possibility that she's picked up the aura of evil from association with tainted artifacts rather than evil actions and so has been hesitant in condemning her. There was just been an in-game breakthrough where she confessed to being a semi-professional (it's a side gig) spy who gains people's trust and then betrays them to get access to information and stuff. Being around my paladin made her rethink her actions (cause he's so nice) and being told she registered as evil made her realize how far she had allowed herself to fall. Which by the way, answers the question of the evil tax farmer. Why shouldn't a paladin execute this guy? Because killing evil mortals is ultimately a failure for the cause of good. Sometimes it's a necessary failure. If a mass murderer is running around killing people or bandits are burning down villages, a paladin does what he has to in order to stop them. But in the ideal, a good man wants to bring evil folk around, not kill them. He wants that evil tax farmer to change his ways and realize he done wrong. That's infinitely preferable to simply slaying the evil-doer. I expect it's the same way with paladins of Wee Jas. They don't want to destroy the evil members of the church. They want to bring them around to the side of righteousness and make them realize that being evil is no way to live. [/QUOTE]
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