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The Future of Computers in D&D
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<blockquote data-quote="Kaodi" data-source="post: 5694713" data-attributes="member: 1231"><p>Inspired By This Series: <a href="http://www.slate.com/articles/technology/robot_invasion/2011/09/will_robots_steal_your_job_5.html" target="_blank">Legal software: Automation could kill lawyers. Why that's good for everyone else. - Slate Magazine</a></p><p></p><p>Forgive me if this has already been addressed many times before, but after reading this article I sort of got thinking about what role computers could play in D&D if someone got really serious about building a random dungeon generator for instances. In this respect this thread is a bit of a fork from my last one on versimilitude. </p><p></p><p>I suppose if you wanted to go even further than that however, we could perhaps discuss what jobs of the Dungeon Master that computers could eventually perform. Dungeons, monsters, adventures, campaigns... eventually even replacing the Dungeon Master altogether, though D&D is such a niche industry that it could be a long time before anyone takes the time to build a program to do that. Hell, one day computers will even generates the <em>rules</em> of D&D. </p><p></p><p>To a certain extent this may just be a rehash of where computer games could be going, but I think it is quite possibly, perhaps even probable, that D&D will never make a full transition to being a computer game. Look at the board game industry: these are all things that could easily be computerized, and are, but the evidence suggests that it is not merely the game itself but the <em>mode of interaction</em> that continues to make them popular. While computers might play an ever growing role in development, it will likely always be the case the D&D is a game that can be played without electronics. And if not, well, someone screwed up the programming. </p><p></p><p>This being a community with a lot of computer geeks, I imagine there are quite a few that could add to this or rob me of any illusions regarding the technological possibilities. I look forward to hearing what you have to say.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5694713, member: 1231"] Inspired By This Series: [url=http://www.slate.com/articles/technology/robot_invasion/2011/09/will_robots_steal_your_job_5.html]Legal software: Automation could kill lawyers. Why that's good for everyone else. - Slate Magazine[/url] Forgive me if this has already been addressed many times before, but after reading this article I sort of got thinking about what role computers could play in D&D if someone got really serious about building a random dungeon generator for instances. In this respect this thread is a bit of a fork from my last one on versimilitude. I suppose if you wanted to go even further than that however, we could perhaps discuss what jobs of the Dungeon Master that computers could eventually perform. Dungeons, monsters, adventures, campaigns... eventually even replacing the Dungeon Master altogether, though D&D is such a niche industry that it could be a long time before anyone takes the time to build a program to do that. Hell, one day computers will even generates the [I]rules[/I] of D&D. To a certain extent this may just be a rehash of where computer games could be going, but I think it is quite possibly, perhaps even probable, that D&D will never make a full transition to being a computer game. Look at the board game industry: these are all things that could easily be computerized, and are, but the evidence suggests that it is not merely the game itself but the [I]mode of interaction[/I] that continues to make them popular. While computers might play an ever growing role in development, it will likely always be the case the D&D is a game that can be played without electronics. And if not, well, someone screwed up the programming. This being a community with a lot of computer geeks, I imagine there are quite a few that could add to this or rob me of any illusions regarding the technological possibilities. I look forward to hearing what you have to say. [/QUOTE]
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