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"The Future of D&D is International" (Inverse article)
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<blockquote data-quote="Mistwell" data-source="post: 7636695" data-attributes="member: 2525"><p>Here is the full quote about digital and PDF vs Hardcopy (I skip parts between about the international aspects):</p><p></p><p>According to Wizards, the future doesn’t lie in virtual reality...Adam Bradford, general manager of D&D Beyond — a digital toolkit for players — says “the biggest roadblock” to D&D augmented and virtual reality is “availability of the technology.” “That’s not a tree we’re barking up right away, but it’s something we’ll pay attention to,” he says. Rather than see technology as a replacement for paper and pencils, Bradford says Wizards is aiming to use technology to “help mitigate the worst part” of gaming, i.e. “taking too long to look up things or whatever else.”</p><p></p><p>Apparently, people still like paper and pencils. “If you asked me five years ago, I might have said we’d transition to an all-digital product,” says Schuh. “But when you’re at home, dreaming of your next campaign curled up in a chair, it’s a different use case than digital. You’ll bring your character on your phone because it’s convenient. Both still have a place in people’s hearts and homes.” “Turns out there’s millions of people who really like books,” adds Stewart. “They like the tactile feel and the art and craft of it. We don’t do PDFs because it’s a bad experience. That’s why we’re not there.”</p><p></p><p>[further down the article] ...Ironically, it’s overseas where digital tools may play a bigger role than it does in the US. “We take for granted sometimes in the US getting people around a table with enough room for minis and stuff like that,” explains Stewart. “In lots of other countries, that’s not very practical.”</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7636695, member: 2525"] Here is the full quote about digital and PDF vs Hardcopy (I skip parts between about the international aspects): According to Wizards, the future doesn’t lie in virtual reality...Adam Bradford, general manager of D&D Beyond — a digital toolkit for players — says “the biggest roadblock” to D&D augmented and virtual reality is “availability of the technology.” “That’s not a tree we’re barking up right away, but it’s something we’ll pay attention to,” he says. Rather than see technology as a replacement for paper and pencils, Bradford says Wizards is aiming to use technology to “help mitigate the worst part” of gaming, i.e. “taking too long to look up things or whatever else.” Apparently, people still like paper and pencils. “If you asked me five years ago, I might have said we’d transition to an all-digital product,” says Schuh. “But when you’re at home, dreaming of your next campaign curled up in a chair, it’s a different use case than digital. You’ll bring your character on your phone because it’s convenient. Both still have a place in people’s hearts and homes.” “Turns out there’s millions of people who really like books,” adds Stewart. “They like the tactile feel and the art and craft of it. We don’t do PDFs because it’s a bad experience. That’s why we’re not there.” [further down the article] ...Ironically, it’s overseas where digital tools may play a bigger role than it does in the US. “We take for granted sometimes in the US getting people around a table with enough room for minis and stuff like that,” explains Stewart. “In lots of other countries, that’s not very practical.” [/QUOTE]
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