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"The Future of D&D is International" (Inverse article)
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<blockquote data-quote="Mercurius" data-source="post: 7636887" data-attributes="member: 59082"><p>I agree probably not<em>as </em>well, but considering the large populations of Latin America and Asia, I think it is worth at least sending a line out to see if it catches. To address your specific points:</p><p></p><p></p><p></p><p>We Americans do seem to be obsessed with violence, don't we? I find it rather disturbing how embedded the idea is in media culture that everything can be solved with violence (see just about any action/superhero movie). But this doesn't mean that adventure arcs can't be adjusted slightly, to emphasize the two other Mearlsian pillars.</p><p></p><p>That said, I know that video games are popular worldwide, and most focus on combat (afaik - not a video gamer).</p><p></p><p></p><p></p><p>Easily remedied. 5E is due for some kind of Oriental Adventures book, and there's no reason why they can't do an "Native American Adventures" that focuses Native cultures of the North, Central, and South America: Inuit/Arctic, Plains/Lakota, Southwest/Hope/Apache, Maya, Aztec, Inca, Amazonian, etc.</p><p></p><p></p><p></p><p>But they might be inspired by shows like Stranger Things. And they can also market it as "The game that inspired World of Warcraft and just about every fantasy video game."</p><p></p><p></p><p></p><p>Again, video games are so why not RPGs? </p><p></p><p></p><p></p><p>Market research. And I don't see why they couldn't do a "Chinese edition" of the game - a starter box that is tailored to Chinese culture.</p><p></p><p></p><p></p><p>Well, the middle class in the US is shrinking, and D&D is more popular than ever. The percentage of middle class folks in China might be smaller, but there's also four times as many people. Latin America is obviously generally poorer than the US, but there are middle and upper class people.</p><p></p><p>Again, I don't think D&D will ever be anywhere as popular beyond the US and the English-speaking world. But it isn't either/or. I would think the best and likely way to go for WotC would be some kind of culturally-oriented starter boxes: A Chinese one, a Latin American one in Spanish and Portuguese. You start with that and see what the response is and have other stuff ready to go if it turns into a hit.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7636887, member: 59082"] I agree probably not[I]as [/I]well, but considering the large populations of Latin America and Asia, I think it is worth at least sending a line out to see if it catches. To address your specific points: We Americans do seem to be obsessed with violence, don't we? I find it rather disturbing how embedded the idea is in media culture that everything can be solved with violence (see just about any action/superhero movie). But this doesn't mean that adventure arcs can't be adjusted slightly, to emphasize the two other Mearlsian pillars. That said, I know that video games are popular worldwide, and most focus on combat (afaik - not a video gamer). Easily remedied. 5E is due for some kind of Oriental Adventures book, and there's no reason why they can't do an "Native American Adventures" that focuses Native cultures of the North, Central, and South America: Inuit/Arctic, Plains/Lakota, Southwest/Hope/Apache, Maya, Aztec, Inca, Amazonian, etc. But they might be inspired by shows like Stranger Things. And they can also market it as "The game that inspired World of Warcraft and just about every fantasy video game." Again, video games are so why not RPGs? Market research. And I don't see why they couldn't do a "Chinese edition" of the game - a starter box that is tailored to Chinese culture. Well, the middle class in the US is shrinking, and D&D is more popular than ever. The percentage of middle class folks in China might be smaller, but there's also four times as many people. Latin America is obviously generally poorer than the US, but there are middle and upper class people. Again, I don't think D&D will ever be anywhere as popular beyond the US and the English-speaking world. But it isn't either/or. I would think the best and likely way to go for WotC would be some kind of culturally-oriented starter boxes: A Chinese one, a Latin American one in Spanish and Portuguese. You start with that and see what the response is and have other stuff ready to go if it turns into a hit. [/QUOTE]
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