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"The Future of D&D is International" (Inverse article)
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<blockquote data-quote="MNblockhead" data-source="post: 7636950" data-attributes="member: 6796661"><p>I'm not sure. I'm a 40-something, white American who has lived and worked in a number of countries, mostly India, China, and Taiwan. </p><p></p><p></p><p></p><p>Violence as entertainment is not an American or European anomaly. I've yet to encounter a culture where violence was not regularly depicted in their TV shows, movies, and books. American TV, movies, and many books do pretty darn well overseas as well. </p><p></p><p></p><p></p><p>Lots of western myths, legends, and history do well with non-western audiences. The thing about many of the great (or at least long-lived) stories is that they touch on archetypes that transcend culture even as they define it. </p><p></p><p>I would LOVE to see more East Asian myth, legends, and history influence D&D, but you don't need a Chinese setting for Chinese to enjoy playing an adventure. </p><p></p><p>Also, the gonzo, kitchen-sink Forgotten Realms may be mostly European influenced, their is nothing about that melange of fantasy cultures and history (which draw from many real-life cultures) that would be hard to grasp or unrelatable to people in China, Japan, India, etc., much less latin-american countries. </p><p></p><p></p><p></p><p></p><p>Maybe not, but that's what marketing is for. I think it is less "D&D" specifically and more that TTRPGs are not common and it will take some explaining...just like it did in America and England in the 70s and 80s. </p><p></p><p></p><p></p><p>Well, tabletop gaming has been around for millennia in many/most cultures. TTRPGs will take some time to catch on. Streaming games in other languages can help greatly with this. </p><p></p><p></p><p></p><p>Sure, not to mention depictions of gender, sexuality, revealing attire, and other cultural landmines. There are certain places where people either will not have the freedom to access certain D&D materials or where religious or other cultural sensibilities and taboos will make it difficult to catch on. </p><p></p><p></p><p></p><p>It is common in large markets like India and China to print the books at lower quality and sell for quite a bit less. This could be done with D&D. That said, a large relatively poor country will still have many people who can afford the books.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7636950, member: 6796661"] I'm not sure. I'm a 40-something, white American who has lived and worked in a number of countries, mostly India, China, and Taiwan. Violence as entertainment is not an American or European anomaly. I've yet to encounter a culture where violence was not regularly depicted in their TV shows, movies, and books. American TV, movies, and many books do pretty darn well overseas as well. Lots of western myths, legends, and history do well with non-western audiences. The thing about many of the great (or at least long-lived) stories is that they touch on archetypes that transcend culture even as they define it. I would LOVE to see more East Asian myth, legends, and history influence D&D, but you don't need a Chinese setting for Chinese to enjoy playing an adventure. Also, the gonzo, kitchen-sink Forgotten Realms may be mostly European influenced, their is nothing about that melange of fantasy cultures and history (which draw from many real-life cultures) that would be hard to grasp or unrelatable to people in China, Japan, India, etc., much less latin-american countries. Maybe not, but that's what marketing is for. I think it is less "D&D" specifically and more that TTRPGs are not common and it will take some explaining...just like it did in America and England in the 70s and 80s. Well, tabletop gaming has been around for millennia in many/most cultures. TTRPGs will take some time to catch on. Streaming games in other languages can help greatly with this. Sure, not to mention depictions of gender, sexuality, revealing attire, and other cultural landmines. There are certain places where people either will not have the freedom to access certain D&D materials or where religious or other cultural sensibilities and taboos will make it difficult to catch on. It is common in large markets like India and China to print the books at lower quality and sell for quite a bit less. This could be done with D&D. That said, a large relatively poor country will still have many people who can afford the books. [/QUOTE]
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