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<blockquote data-quote="Dausuul" data-source="post: 8408603" data-attributes="member: 58197"><p>I have a fond dream that the "PB uses per long rest" mechanic is a placeholder for a new rule in which short rests become 1 minute long, but you are capped at PB short rests per day.</p><p></p><p>It's not <em>completely</em> implausible. If you wanted an "in the wild" playtest of changes to the short rest rules--without having to actually change those rules before you got the results of the playtest--you would need a placeholder that approximated the effect of the intended change. "PB uses per long rest" is about as close as you can get within the existing ruleset. (Due to nova potential, it is strictly but modestly more powerful; so any mechanic which isn't overpowered under PB uses per long rest, won't be a problem with capped short rests either.)</p><p></p><p>Do I actually believe this is what they're doing? Not really. I think the writing is on the wall for short rest classes, which makes me sad. But one can always hope.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8408603, member: 58197"] I have a fond dream that the "PB uses per long rest" mechanic is a placeholder for a new rule in which short rests become 1 minute long, but you are capped at PB short rests per day. It's not [I]completely[/I] implausible. If you wanted an "in the wild" playtest of changes to the short rest rules--without having to actually change those rules before you got the results of the playtest--you would need a placeholder that approximated the effect of the intended change. "PB uses per long rest" is about as close as you can get within the existing ruleset. (Due to nova potential, it is strictly but modestly more powerful; so any mechanic which isn't overpowered under PB uses per long rest, won't be a problem with capped short rests either.) Do I actually believe this is what they're doing? Not really. I think the writing is on the wall for short rest classes, which makes me sad. But one can always hope. [/QUOTE]
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