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<blockquote data-quote="Marandahir" data-source="post: 8409392" data-attributes="member: 6803643"><p>I’m not arguing that the Champion disappear. I’m arguing that the flavour that distinguishes the Champion from other subclasses of Fighter be established as clear. As it stands Champion and Battle Master serve as two alternative baseline versions of the Fighter with no narrative hooks as opposed to the other Fighter subclasses that all have a story reason of “Fighter, but different in x way.”</p><p></p><p>If anything, I’m arguing that the Battle Master doesn’t justify its own existence. Maneuvers, yes. But not the Battle Master. </p><p></p><p>Personally, I’d just make it an option for all Fighters to get Maneuvers OR to get some Champion-style damage/accuracy bump. So you can still have a single baseline fighter but maneuvers can be a dial layer for all fighters if they want that complexity.</p><p></p><p>And I’d scrap the culturally insensitive Samurai subclass from Xanathar’s and merge some of its features into a new Battle Master subclass that focuses on being a knightly warrior-poet sort of fighter. Without Maneuvers as the main subclass mechanic, this Battle Master could freely steal the stuff from Samurai and represent courtly blademasters, swordsaints, war masters, strategists, etc from many cultures.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8409392, member: 6803643"] I’m not arguing that the Champion disappear. I’m arguing that the flavour that distinguishes the Champion from other subclasses of Fighter be established as clear. As it stands Champion and Battle Master serve as two alternative baseline versions of the Fighter with no narrative hooks as opposed to the other Fighter subclasses that all have a story reason of “Fighter, but different in x way.” If anything, I’m arguing that the Battle Master doesn’t justify its own existence. Maneuvers, yes. But not the Battle Master. Personally, I’d just make it an option for all Fighters to get Maneuvers OR to get some Champion-style damage/accuracy bump. So you can still have a single baseline fighter but maneuvers can be a dial layer for all fighters if they want that complexity. And I’d scrap the culturally insensitive Samurai subclass from Xanathar’s and merge some of its features into a new Battle Master subclass that focuses on being a knightly warrior-poet sort of fighter. Without Maneuvers as the main subclass mechanic, this Battle Master could freely steal the stuff from Samurai and represent courtly blademasters, swordsaints, war masters, strategists, etc from many cultures. [/QUOTE]
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