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<blockquote data-quote="Amrûnril" data-source="post: 8409460" data-attributes="member: 6841183"><p>My preference would actually be for keeping both the Champion and the Battlemaster. One provides a simple fighter experience, while the other gives the player tools to build a broad range of more complex fighters. And both are relatively flexible in their flavor. This strikes me as a good approach to making sure the most important bases are covered, before branching out to more unique, narrowly tailored options in extended rule books.</p><p></p><p>I do think the balance of the Champion needs to be adjusted, though. Critting on a 19 does nothing for 95% of attack rolls, and seems pretty clearly inferior, power-wise*, to any other fighter subclass's level 3 bonus.</p><p></p><p>*<span style="font-size: 10px">outside the context of multiclasses designed around crit mechanics, which aren't relevant to a player looking far a simple fighter </span></p></blockquote><p></p>
[QUOTE="Amrûnril, post: 8409460, member: 6841183"] My preference would actually be for keeping both the Champion and the Battlemaster. One provides a simple fighter experience, while the other gives the player tools to build a broad range of more complex fighters. And both are relatively flexible in their flavor. This strikes me as a good approach to making sure the most important bases are covered, before branching out to more unique, narrowly tailored options in extended rule books. I do think the balance of the Champion needs to be adjusted, though. Critting on a 19 does nothing for 95% of attack rolls, and seems pretty clearly inferior, power-wise*, to any other fighter subclass's level 3 bonus. *[SIZE=2]outside the context of multiclasses designed around crit mechanics, which aren't relevant to a player looking far a simple fighter [/SIZE] [/QUOTE]
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