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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8411781" data-attributes="member: 7023887"><p>Except, that's literally built into the mechanics of the game. Monks can run up walls and on water, one of their main mechanics is named "Ki", their fists are magical, they stop being affected by aging, can literally astral project and turn invisible and get resistance to all damage (except force) by using their ki points. </p><p></p><p>The Monk class, although I wish it was more open to fit pugilist and spy characters, is very much filled with "eastern exotica". I'm absolutely fine with those roles being playable in D&D 5e, I think they're awesome and would play them in a heartbeat, but the class is so dependent on real world stereotypes that I find it a bit cringy, just like I think that it's a bad idea to have the Paladin or Barbarian classes as reliant on their source material as they were in previous editions. </p><p></p><p>IMO, the same applies to the Samurai. Why can't there be Paladin Samurai, Monk Samurai, or even a Barbarian or Ranger Samurai? Why does it have to be a subclass, instead of just, you know, a theme that characters can choose? We don't have a subclass for Aztec Eagle and Jaguar Knights, or an Amazonian Warrior, or a Greek Hoplite, or a Roman Legionnaire, but have one for the Japanese Samurai? All of these roles can be played by just flavoring your martial character as those, taking fighting styles, weapons, and feats that mirror how they fought historically, and roleplay them in a manner similar to the historical culture they came from. They don't need subclasses, because opening up the door for subclasses for them could get arduous and potentially problematic really fast. It's just much easier to file them under "reflavor, roleplay and make fitting character decisions to that style" instead of "this real-world-culture-specific warrior needs a subclass, and the others don't get them, because <em>reasons</em>". </p><p></p><p>That's why I don't like having classes or subclasses so specifically dependent on real world cultures. It creates issues, and there's just a way easier way of doing it.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8411781, member: 7023887"] Except, that's literally built into the mechanics of the game. Monks can run up walls and on water, one of their main mechanics is named "Ki", their fists are magical, they stop being affected by aging, can literally astral project and turn invisible and get resistance to all damage (except force) by using their ki points. The Monk class, although I wish it was more open to fit pugilist and spy characters, is very much filled with "eastern exotica". I'm absolutely fine with those roles being playable in D&D 5e, I think they're awesome and would play them in a heartbeat, but the class is so dependent on real world stereotypes that I find it a bit cringy, just like I think that it's a bad idea to have the Paladin or Barbarian classes as reliant on their source material as they were in previous editions. IMO, the same applies to the Samurai. Why can't there be Paladin Samurai, Monk Samurai, or even a Barbarian or Ranger Samurai? Why does it have to be a subclass, instead of just, you know, a theme that characters can choose? We don't have a subclass for Aztec Eagle and Jaguar Knights, or an Amazonian Warrior, or a Greek Hoplite, or a Roman Legionnaire, but have one for the Japanese Samurai? All of these roles can be played by just flavoring your martial character as those, taking fighting styles, weapons, and feats that mirror how they fought historically, and roleplay them in a manner similar to the historical culture they came from. They don't need subclasses, because opening up the door for subclasses for them could get arduous and potentially problematic really fast. It's just much easier to file them under "reflavor, roleplay and make fitting character decisions to that style" instead of "this real-world-culture-specific warrior needs a subclass, and the others don't get them, because [I]reasons[/I]". That's why I don't like having classes or subclasses so specifically dependent on real world cultures. It creates issues, and there's just a way easier way of doing it. [/QUOTE]
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