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<blockquote data-quote="squibbles" data-source="post: 8412072" data-attributes="member: 6937590"><p>D&D isn't really European fantasy, it borrows broadly and has lots of weird conventions built in; its earliest iterations incorporate creatures of myth from all over, and the sword and sorcery, science fantasy, and wild west frontier influences are a lot more American than mythic European. Its a melange that lots of things from lots of different national contexts already fit in. So, imo, there's no need to assert that first premise.</p><p></p><p>To your second premise, I'm not convinced that anyone is asking for D&D to include class or subclass options for specific warrior traditions (or mystical or mythic or whatever) as a means of representation, that's usually more about artwork or setting fluff. Calls for samurai or shaman to be in the game are usually in the vein of: "they're cool", "I liked them in edition ABC", or "I like XYZ fantasy mileiu, give me mechanics to play it please"--at least as far as I can tell.</p><p></p><p>Also, I amended the post which you quoted with the answer [USER=6803643]@Marandahir[/USER] gave earlier in the thread--I think it's a good one. Writing subclasses with broad themes, that fit a range of concepts which are not <em>obviously specifically </em>European, is probably enough that it lets people play what they want.</p><p></p><p>And to your conclusion, its easy to feel like a lot of harsh and uncharitable criticisms are being made of D&D and other media, and like things are being demanded instead of requested. That's fair, the 21st century is contentious. But, you know, being harsh and uncharitable in return only raises the temperature in the room, and no one is persuaded.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8412072, member: 6937590"] D&D isn't really European fantasy, it borrows broadly and has lots of weird conventions built in; its earliest iterations incorporate creatures of myth from all over, and the sword and sorcery, science fantasy, and wild west frontier influences are a lot more American than mythic European. Its a melange that lots of things from lots of different national contexts already fit in. So, imo, there's no need to assert that first premise. To your second premise, I'm not convinced that anyone is asking for D&D to include class or subclass options for specific warrior traditions (or mystical or mythic or whatever) as a means of representation, that's usually more about artwork or setting fluff. Calls for samurai or shaman to be in the game are usually in the vein of: "they're cool", "I liked them in edition ABC", or "I like XYZ fantasy mileiu, give me mechanics to play it please"--at least as far as I can tell. Also, I amended the post which you quoted with the answer [USER=6803643]@Marandahir[/USER] gave earlier in the thread--I think it's a good one. Writing subclasses with broad themes, that fit a range of concepts which are not [I]obviously specifically [/I]European, is probably enough that it lets people play what they want. And to your conclusion, its easy to feel like a lot of harsh and uncharitable criticisms are being made of D&D and other media, and like things are being demanded instead of requested. That's fair, the 21st century is contentious. But, you know, being harsh and uncharitable in return only raises the temperature in the room, and no one is persuaded. [/QUOTE]
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