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"The Future of D&D" (New Core Books in 2024!)
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<blockquote data-quote="Clint_L" data-source="post: 9053654" data-attributes="member: 7035894"><p>With weapons, I can't imagine you'd have to specify a version because the weapons are the same; all that has changed is the addition of masteries. So you would just have to decide whether or not you wanted to use masteries in your campaign.</p><p></p><p>I think this is much more understandable if you look at the game from the perspective of DnDBeyond, which WotC has always explicitly identified as one of the three pillars of this project (1. rules revision, 2. DnDBeyond assimilation, 3. Virtual Tabletop).</p><p></p><p>In DnD beyond, there are toggles for which content you want on or off, which books you want to use, and so forth. You can also buy specific content from books without buying the entire thing. It's a much more customizable approach to the game.</p><p></p><p>So, for example, I currently have both legacy and current content toggled on: <em>Volo's</em> and <em>Tome of Foes</em> as well as the updated versions in <em>Monsters of the Multiverse</em>. This works fine - when building an encounter, I can choose which version of a creature I want to use (sometimes spells are handled differently). Or maybe I want to build an encounter using just creatures from <em>Explorer's Guide to Wildmount</em> or <em>Ghosts of Saltmarsh</em>, so I toggle everything but the desired book "off" when searching through monsters, etc.</p><p></p><p>Similarly, for character creation I have <em>Critical Role</em> content toggled "on" but <em>Eberron</em> content toggled off. And so on and so forth. With <em>Tasha's</em>, for example, all the new material was just incorporated into the game, though I have the option to turn the entire book off at any time. And the optional character rules were just added as optional rules which could be toggled on or off in character creation. With the 2024 update, I assume the rules will default to the latest version that you have purchased, with an option to toggle the old version "on." If there's a difference, you just decide which version to go with. That's what currently happens.</p><p></p><p>In practice, this is not complicated at all. Trust me, I am no genius with technology, so if it feels obvious and easy to me, it probably feels that way for almost everyone (I spent several days wrestling with the Roll20 VTT before giving up in frustration, for example. I'm an idiot). So from the perspective of a DnDBeyond user, which is a large and rapidly growing segment of the player base, and probably most new players, a lot of this feels like a tempest in a teapot.</p><p></p><p>You can do this with the print books yourself, obviously; DnDBeyond just streamlines it.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9053654, member: 7035894"] With weapons, I can't imagine you'd have to specify a version because the weapons are the same; all that has changed is the addition of masteries. So you would just have to decide whether or not you wanted to use masteries in your campaign. I think this is much more understandable if you look at the game from the perspective of DnDBeyond, which WotC has always explicitly identified as one of the three pillars of this project (1. rules revision, 2. DnDBeyond assimilation, 3. Virtual Tabletop). In DnD beyond, there are toggles for which content you want on or off, which books you want to use, and so forth. You can also buy specific content from books without buying the entire thing. It's a much more customizable approach to the game. So, for example, I currently have both legacy and current content toggled on: [I]Volo's[/I] and [I]Tome of Foes[/I] as well as the updated versions in [I]Monsters of the Multiverse[/I]. This works fine - when building an encounter, I can choose which version of a creature I want to use (sometimes spells are handled differently). Or maybe I want to build an encounter using just creatures from [I]Explorer's Guide to Wildmount[/I] or [I]Ghosts of Saltmarsh[/I], so I toggle everything but the desired book "off" when searching through monsters, etc. Similarly, for character creation I have [I]Critical Role[/I] content toggled "on" but [I]Eberron[/I] content toggled off. And so on and so forth. With [I]Tasha's[/I], for example, all the new material was just incorporated into the game, though I have the option to turn the entire book off at any time. And the optional character rules were just added as optional rules which could be toggled on or off in character creation. With the 2024 update, I assume the rules will default to the latest version that you have purchased, with an option to toggle the old version "on." If there's a difference, you just decide which version to go with. That's what currently happens. In practice, this is not complicated at all. Trust me, I am no genius with technology, so if it feels obvious and easy to me, it probably feels that way for almost everyone (I spent several days wrestling with the Roll20 VTT before giving up in frustration, for example. I'm an idiot). So from the perspective of a DnDBeyond user, which is a large and rapidly growing segment of the player base, and probably most new players, a lot of this feels like a tempest in a teapot. You can do this with the print books yourself, obviously; DnDBeyond just streamlines it. [/QUOTE]
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