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<blockquote data-quote="AbdulAlhazred" data-source="post: 5604856" data-attributes="member: 82106"><p>I think that WAS the concept. 4e would be essentially a slick, modern, evergreen kind of system that would simply be a core engine that was modular enough and tweakable enough to simply evolve without explicitly invalidating old content basically in perpetuity.</p><p></p><p>The problem is there are CORE issues. The engine is reasonably well designed but there are issues with the game which simply cannot be solved without a rework of the core mechanics. Not a huge rework, but nevertheless a significant enough one that it would be fundamentally incompatible with 4e.</p><p></p><p>Not that I think they are going to DO such a change anytime soon. I agree with you entirely there. I think part of the problem within WotC and in the 4e dev group is that it is being ground up by this very issue. They are hung on the horns of a dilemma which has several dimensions. Do they keep churning out material which has issues because it is based on a core engine that has issues? Do they write a new engine and effectively end up with an edition roll? How would they do that? There is obviously some dissatisfaction both in the community and within the dev group over aspects of 4e. Yet changing it would bring the dreaded edition break with all its negative connotations and potential to lose audience.</p><p></p><p>What does a product R&D group actually do with 4e as it stands now? I can easily see why Bill might have decided to cash it in or been replaced. There's simply no good set of choices someone in that position can make that will please all the stakeholders.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5604856, member: 82106"] I think that WAS the concept. 4e would be essentially a slick, modern, evergreen kind of system that would simply be a core engine that was modular enough and tweakable enough to simply evolve without explicitly invalidating old content basically in perpetuity. The problem is there are CORE issues. The engine is reasonably well designed but there are issues with the game which simply cannot be solved without a rework of the core mechanics. Not a huge rework, but nevertheless a significant enough one that it would be fundamentally incompatible with 4e. Not that I think they are going to DO such a change anytime soon. I agree with you entirely there. I think part of the problem within WotC and in the 4e dev group is that it is being ground up by this very issue. They are hung on the horns of a dilemma which has several dimensions. Do they keep churning out material which has issues because it is based on a core engine that has issues? Do they write a new engine and effectively end up with an edition roll? How would they do that? There is obviously some dissatisfaction both in the community and within the dev group over aspects of 4e. Yet changing it would bring the dreaded edition break with all its negative connotations and potential to lose audience. What does a product R&D group actually do with 4e as it stands now? I can easily see why Bill might have decided to cash it in or been replaced. There's simply no good set of choices someone in that position can make that will please all the stakeholders. [/QUOTE]
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