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<blockquote data-quote="AbdulAlhazred" data-source="post: 5605766" data-attributes="member: 82106"><p>It is just that there's no clear purpose to the curve. PCs always basically hit on a 10, so do monsters (yeah, the actual numbers vary, maybe its an 8 or whatever). What is the POINT of that? There just is none. Clearly if you do away with half level bonuses then you increase the range of potentially useful opponents for any given group. You do away with ALL the 'math fix' type of nonsense right from the start. Every functional aspect of the combat mechanics now becomes a useful option and adjunct to your characters, not some necessary thing that the DM or the mechanics MUST supply or the game falls apart. In other words a defense of a flat power curve need not be defended, instead the half level bonus needs to justify itself, and IMHO it cannot.</p><p></p><p></p><p></p><p>That might be one way to do that, and a small increase tied to maybe ED or whatever wouldn't hurt anything. Those are details though. In general the steady necessary bump without which the character becomes non-functional is just bad. I admit to being old-fashioned too. I feel like the character's ability scores are defining. Changing them just feels like the character has become nothing but a convenient set of numbers you manipulate however you want.</p><p> </p><p></p><p></p><p>I mean in the current 4e design there is a growing gulf. At level 1 characters can vary from -1 to around +17. By 30th level that 18 point variation goes to about a 30 point variation. That is so huge you can't span it with a d20 and that is an issue in adventure design. Even at low levels it is an issue, but that's a whole other and less core discussion.</p><p> </p><p></p><p></p><p>Agreed, but with 4e MANY of them showed up on day 1. The issues that show up as stuff gets added are ON TOP of these. I don't have a big issue with those kinds of things overall either, they can be fixed simply be releasing something different, but a flaw that originates from core mechanics issues? You can't just paper over those, not really. They will always keep biting you.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5605766, member: 82106"] It is just that there's no clear purpose to the curve. PCs always basically hit on a 10, so do monsters (yeah, the actual numbers vary, maybe its an 8 or whatever). What is the POINT of that? There just is none. Clearly if you do away with half level bonuses then you increase the range of potentially useful opponents for any given group. You do away with ALL the 'math fix' type of nonsense right from the start. Every functional aspect of the combat mechanics now becomes a useful option and adjunct to your characters, not some necessary thing that the DM or the mechanics MUST supply or the game falls apart. In other words a defense of a flat power curve need not be defended, instead the half level bonus needs to justify itself, and IMHO it cannot. That might be one way to do that, and a small increase tied to maybe ED or whatever wouldn't hurt anything. Those are details though. In general the steady necessary bump without which the character becomes non-functional is just bad. I admit to being old-fashioned too. I feel like the character's ability scores are defining. Changing them just feels like the character has become nothing but a convenient set of numbers you manipulate however you want. I mean in the current 4e design there is a growing gulf. At level 1 characters can vary from -1 to around +17. By 30th level that 18 point variation goes to about a 30 point variation. That is so huge you can't span it with a d20 and that is an issue in adventure design. Even at low levels it is an issue, but that's a whole other and less core discussion. Agreed, but with 4e MANY of them showed up on day 1. The issues that show up as stuff gets added are ON TOP of these. I don't have a big issue with those kinds of things overall either, they can be fixed simply be releasing something different, but a flaw that originates from core mechanics issues? You can't just paper over those, not really. They will always keep biting you. [/QUOTE]
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