Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Future of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 5606037" data-attributes="member: 81104"><p>AbdulAlhazred, while I agree that the issues you've raised are "issues", in that they are design choices which can be debated as right or wrong, I don't seem them in any way invalidating 4e such that a 5e is <em>required</em> (either in the short term or the long term).</p><p> </p><p>Indeed, just because a person might disagree with a particular design decision (such as scaling attack bonuses) doesn't mean that such a design decision dooms 4e. Indeed, given that other people actively support that design element, it could as easily be argued that a system which "fixes" these issues is just as doomed.</p><p> </p><p>Instead, IMHO, the design elements that might eventually require a new edition are likely NOT those that cause the much debated inelligancies with the rules (feat taxes, etc.), but those which lead to 4e failing as a <em>business endeavor</em>. Because, lets face it, WotC will keep putting out 4e stuff until it either ceases to make a level of profit acceptable to it for 4e material and/or it feels it could make more profit with a new edition. Or it goes out of business/loses the lisence.</p><p> </p><p>So, really, the design elements that I see as possibly dooming 4e are:</p><p> </p><p>1. Options bloat - the more options you have, the less desire one has for more, especially if one cannot "turn off" options one doesn't want to look at - and can lead to not buying new product specifically because one doesn't want more options to sift through;</p><p> </p><p>2. Rules complexity - with exception based rules, one can eventually get too many exceptions to the exceptions such as to render play too complicated to be easily enjoyed (a threshold, of course, which differs from person to person - though I personally think that stealth is underutilized due to its rules complexity)</p><p> </p><p>3. A view of "core" vs. "non-core". Players/DMs are less likely to options that they see as peripheral to the game unless it matches their particular interest - the phenomenon that causes more PH1s to be sold than PH2s, and PH2s than Psionic Powers. This is also likely why the shift from the "power" books to the Heroes of the Shadow type books.</p><p> </p><p>Now, with DDI, they may be able to reduce the negative effect of some of these, while possibly also increasing it (and indeed, for the same factor - for example, Character Builder makes one more aware of options bloat (as it puts all of the options directly in front of you) but can/could also ease it through how it organises those options.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5606037, member: 81104"] AbdulAlhazred, while I agree that the issues you've raised are "issues", in that they are design choices which can be debated as right or wrong, I don't seem them in any way invalidating 4e such that a 5e is [I]required[/I] (either in the short term or the long term). Indeed, just because a person might disagree with a particular design decision (such as scaling attack bonuses) doesn't mean that such a design decision dooms 4e. Indeed, given that other people actively support that design element, it could as easily be argued that a system which "fixes" these issues is just as doomed. Instead, IMHO, the design elements that might eventually require a new edition are likely NOT those that cause the much debated inelligancies with the rules (feat taxes, etc.), but those which lead to 4e failing as a [I]business endeavor[/I]. Because, lets face it, WotC will keep putting out 4e stuff until it either ceases to make a level of profit acceptable to it for 4e material and/or it feels it could make more profit with a new edition. Or it goes out of business/loses the lisence. So, really, the design elements that I see as possibly dooming 4e are: 1. Options bloat - the more options you have, the less desire one has for more, especially if one cannot "turn off" options one doesn't want to look at - and can lead to not buying new product specifically because one doesn't want more options to sift through; 2. Rules complexity - with exception based rules, one can eventually get too many exceptions to the exceptions such as to render play too complicated to be easily enjoyed (a threshold, of course, which differs from person to person - though I personally think that stealth is underutilized due to its rules complexity) 3. A view of "core" vs. "non-core". Players/DMs are less likely to options that they see as peripheral to the game unless it matches their particular interest - the phenomenon that causes more PH1s to be sold than PH2s, and PH2s than Psionic Powers. This is also likely why the shift from the "power" books to the Heroes of the Shadow type books. Now, with DDI, they may be able to reduce the negative effect of some of these, while possibly also increasing it (and indeed, for the same factor - for example, Character Builder makes one more aware of options bloat (as it puts all of the options directly in front of you) but can/could also ease it through how it organises those options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Future of D&D
Top