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<blockquote data-quote="pemerton" data-source="post: 5608562" data-attributes="member: 42582"><p>If I've understood ardoughter right, then I agree.</p><p></p><p>The function of the half-level bonus, it seems to me, is to force a default story progression onto the game, from kobolds and goblins up to Orcus and Lolth.</p><p></p><p>Preserving damage and hit point increases would keep this to an extent, but the half-level bonus practically hardcodes it into the game (assuming a GM is using published material).</p><p></p><p>Whether this is good or bad is another question. I tend to like it, but I'm still in my first campaign. I haven't had to test the replay value of 4e yet.</p><p></p><p>EDIT:</p><p></p><p></p><p>Now this I agree with. But I think it's mostly stat-scaling rather than level scaling that causes these issues (with defenes, missile attacks, skill bonuses etc). I think getting rid of stat scaling would be a good idea - specialisation could be reflected through powers (including skill powers) and perhaps feats, rather than via stat gain which causes all the DC-setting problems you've described upthread.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5608562, member: 42582"] If I've understood ardoughter right, then I agree. The function of the half-level bonus, it seems to me, is to force a default story progression onto the game, from kobolds and goblins up to Orcus and Lolth. Preserving damage and hit point increases would keep this to an extent, but the half-level bonus practically hardcodes it into the game (assuming a GM is using published material). Whether this is good or bad is another question. I tend to like it, but I'm still in my first campaign. I haven't had to test the replay value of 4e yet. EDIT: Now this I agree with. But I think it's mostly stat-scaling rather than level scaling that causes these issues (with defenes, missile attacks, skill bonuses etc). I think getting rid of stat scaling would be a good idea - specialisation could be reflected through powers (including skill powers) and perhaps feats, rather than via stat gain which causes all the DC-setting problems you've described upthread. [/QUOTE]
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