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<blockquote data-quote="Mercurius" data-source="post: 8633673" data-attributes="member: 59082"><p>This is really interesting - thanks for adding this to the mix. I suppose that is part of the larger cultural trends I mentioned, but didn't have the first-hand experience to elaborate on. It is both kind of sad, but also encouraging that some are finding friends through D&D. In fact, it may be that's why D&D has taken off with the "digital natives" - it is something they've been lacking (the social interaction). I'm sure the pandemic plays into this as well.</p><p></p><p>It does make me wonder, though: how many of the 30 million (or, say 20ish million new players) are serious, like the ones you play with? Meaning, how representative are your players of the incoming cohort? I think this is where we'll eventually see contraction: those who becoming lifelong players, and those for whom it was something they did in their teens and twenties but then "grew up." And of course after that, there's no telling whether the post-Zennials will be drawn to D&D, or to what degree.</p><p></p><p>My assumption is that third party publishers mainly cater to serious/diehard types - that for every Kobold Press hardcover sold, there are dozens--if not hundreds--of WotC hardcovers sold. But I'm just guessing.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8633673, member: 59082"] This is really interesting - thanks for adding this to the mix. I suppose that is part of the larger cultural trends I mentioned, but didn't have the first-hand experience to elaborate on. It is both kind of sad, but also encouraging that some are finding friends through D&D. In fact, it may be that's why D&D has taken off with the "digital natives" - it is something they've been lacking (the social interaction). I'm sure the pandemic plays into this as well. It does make me wonder, though: how many of the 30 million (or, say 20ish million new players) are serious, like the ones you play with? Meaning, how representative are your players of the incoming cohort? I think this is where we'll eventually see contraction: those who becoming lifelong players, and those for whom it was something they did in their teens and twenties but then "grew up." And of course after that, there's no telling whether the post-Zennials will be drawn to D&D, or to what degree. My assumption is that third party publishers mainly cater to serious/diehard types - that for every Kobold Press hardcover sold, there are dozens--if not hundreds--of WotC hardcovers sold. But I'm just guessing. [/QUOTE]
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