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<blockquote data-quote="Rabulias" data-source="post: 8634278" data-attributes="member: 16651"><p>Barring a 4e/Pathfinder split among the playerbase, 99% of third party publishers will follow the current version of D&D, whether it is 5.5e or 6e. If you are happy with 5e as it stands, I would think your preference would be for 5.5e, as it will be easier to convert that material to 5e than it would be to convert 6e material.</p><p></p><p>For myself, I am pretty satisfied with 5e as it stands. The power creep of the recent books does not appeal to me. And I see the benefit of simplified, streamlined monsters, but I don't want them to be the only option -- I would like multiple varieties! Easy-to-run monsters for beginners or more casual games, and versions with more options for those who want more complex opponents. Easier-to-run monsters sound like a middle ground between 4e's minion rules and full, complex creatures.</p><p></p><p>The anniversary edition will attempt to rebalance the power level for all player options. If they succeed and it's still fun, I might embrace the new rules. IMO the 5e chassis makes it easy to tweak the rules, so I can mix and match, using the elements I like. That will be easier with a 5.5e than with a 6e.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8634278, member: 16651"] Barring a 4e/Pathfinder split among the playerbase, 99% of third party publishers will follow the current version of D&D, whether it is 5.5e or 6e. If you are happy with 5e as it stands, I would think your preference would be for 5.5e, as it will be easier to convert that material to 5e than it would be to convert 6e material. For myself, I am pretty satisfied with 5e as it stands. The power creep of the recent books does not appeal to me. And I see the benefit of simplified, streamlined monsters, but I don't want them to be the only option -- I would like multiple varieties! Easy-to-run monsters for beginners or more casual games, and versions with more options for those who want more complex opponents. Easier-to-run monsters sound like a middle ground between 4e's minion rules and full, complex creatures. The anniversary edition will attempt to rebalance the power level for all player options. If they succeed and it's still fun, I might embrace the new rules. IMO the 5e chassis makes it easy to tweak the rules, so I can mix and match, using the elements I like. That will be easier with a 5.5e than with a 6e. [/QUOTE]
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