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<blockquote data-quote="JEB" data-source="post: 8637018" data-attributes="member: 10148"><p>Interesting rundown, appreciate the research from someone with your expertise. But, I do have some comments:</p><ul> <li data-xf-list-type="ul">They changed all three core goblinoid races, not just the goblin (the bugbear getting the most notable mechanical change). So the analysis should consider those changes as well. Taken as a whole, it's a little more significant.</li> <li data-xf-list-type="ul">By your own admission, goblins actually have been pretty consistent across editions. (You didn't mention it, but early 5E was also pretty consistent with earlier portrayals.) Those previous-edition changes you found are fairly mild, and mainly a matter of lore than mechanics. None quite compare to making goblins fey (both in lore and mechanics) when they were previously just Material Plane humanoids. MOTM's changes are far from the most drastic edition change ever (the champion there is probably 4E's lamia), but it's certainly a more noticeable change than anything previous for goblinoids.</li> <li data-xf-list-type="ul">You also neglected to recognize that this is the first time we've had such a fundamental change to a core monster in the middle of the same edition, to the point of intentionally contradicting published material that's less than six years old (VGTM). I think folks can be forgiven for being taken aback by that. (TBH, though, between the lore and mechanical changes overall in this book, it very much feels like a different baseline setting to earlier 5E. Even if technically compatible. This extends to changes such as those you raised with Spelljammer above, as well as Ravenloft.)</li> </ul></blockquote><p></p>
[QUOTE="JEB, post: 8637018, member: 10148"] Interesting rundown, appreciate the research from someone with your expertise. But, I do have some comments: [LIST] [*]They changed all three core goblinoid races, not just the goblin (the bugbear getting the most notable mechanical change). So the analysis should consider those changes as well. Taken as a whole, it's a little more significant. [*]By your own admission, goblins actually have been pretty consistent across editions. (You didn't mention it, but early 5E was also pretty consistent with earlier portrayals.) Those previous-edition changes you found are fairly mild, and mainly a matter of lore than mechanics. None quite compare to making goblins fey (both in lore and mechanics) when they were previously just Material Plane humanoids. MOTM's changes are far from the most drastic edition change ever (the champion there is probably 4E's lamia), but it's certainly a more noticeable change than anything previous for goblinoids. [*]You also neglected to recognize that this is the first time we've had such a fundamental change to a core monster in the middle of the same edition, to the point of intentionally contradicting published material that's less than six years old (VGTM). I think folks can be forgiven for being taken aback by that. (TBH, though, between the lore and mechanical changes overall in this book, it very much feels like a different baseline setting to earlier 5E. Even if technically compatible. This extends to changes such as those you raised with Spelljammer above, as well as Ravenloft.) [/LIST] [/QUOTE]
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