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<blockquote data-quote="Ruin Explorer" data-source="post: 8744585" data-attributes="member: 18"><p>Right? But with corporate entities like WotC "bad" is often not why things don't get published/released. I mean, sometimes it is, but also it's often something like not being sufficiently "on brand" or not being sufficiently "marketable". I suspect the issue of "potentially treading on the toes of an MtG setting" was also considered.</p><p></p><p>Like Dark Sun, if that had never been done, and someone developed a post-apocalyptic setting with a strong anthropocentric climate change theme, no gods, special races (rather than kitchen sink), some risky stuff relating to slavery (even if we assume massively toned down because 2022 not 1991), and so on, even if it was absolutely brilliantly executed, would WotC have published it?</p><p></p><p>I don't think so. If we do get Dark Sun, it'll only be because it's an existing setting (and surprisingly popular with the younger players).</p><p></p><p>Planescape, similarly, philosophers with clubs rather than dungeon-crawling? That concept would have been rejected and instead Planescape would have become "Cool Adventure Hub", and Sigil wouldn't have weird politics and high strangeness and the Lady of Pain and so on, it'd have been a Cool Place where Cool Adventurers hung out (this may yet come to pass of course). I mean, we've dodged a bullet in that Starry-Eyed New Yorker's Fantasy of Fantasy New York is the Radiant Citadel (seriously, one of the designers said as much) at least, so we won't get Sigil 6E as being that, but I'll be shocked if it doesn't seem a lot nicer and cleaner and less weird than 2E PS (rather than merely cosmopolitan and civil simply because being uncivil tends to go badly).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8744585, member: 18"] Right? But with corporate entities like WotC "bad" is often not why things don't get published/released. I mean, sometimes it is, but also it's often something like not being sufficiently "on brand" or not being sufficiently "marketable". I suspect the issue of "potentially treading on the toes of an MtG setting" was also considered. Like Dark Sun, if that had never been done, and someone developed a post-apocalyptic setting with a strong anthropocentric climate change theme, no gods, special races (rather than kitchen sink), some risky stuff relating to slavery (even if we assume massively toned down because 2022 not 1991), and so on, even if it was absolutely brilliantly executed, would WotC have published it? I don't think so. If we do get Dark Sun, it'll only be because it's an existing setting (and surprisingly popular with the younger players). Planescape, similarly, philosophers with clubs rather than dungeon-crawling? That concept would have been rejected and instead Planescape would have become "Cool Adventure Hub", and Sigil wouldn't have weird politics and high strangeness and the Lady of Pain and so on, it'd have been a Cool Place where Cool Adventurers hung out (this may yet come to pass of course). I mean, we've dodged a bullet in that Starry-Eyed New Yorker's Fantasy of Fantasy New York is the Radiant Citadel (seriously, one of the designers said as much) at least, so we won't get Sigil 6E as being that, but I'll be shocked if it doesn't seem a lot nicer and cleaner and less weird than 2E PS (rather than merely cosmopolitan and civil simply because being uncivil tends to go badly). [/QUOTE]
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