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The future of RolePlayingmaster (RPM)
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<blockquote data-quote="Luke" data-source="post: 2809" data-attributes="member: 602"><p>Firstly, congrats Morrus! These new boards rock!!</p><p></p><p>I'm continuing a thread from the old board. This is primarily an answer for Cergorach. The original post is to announce that a new release of RPM is available at <a href="http://www.enworld.org/roleplayingmaster" target="_blank">http://www.enworld.org/roleplayingmaster</a>.</p><p>It contains a new "HitchHiker's Guide" feature to provide ease-of-use for RPM, simplifying use of it's rich offerings as an RPG tool.</p><p></p><p> ----------------------------------------</p><p></p><p>Response to Cergorach:</p><p>- Whilst the use of the "Game Explorer" is the fastest way to enter data for the experienced, some of the functions you were doing (entering magical item modifiers), are a bit advanced.</p><p></p><p>- Congrats to entering a new prestige class, along with qualifying expression. There is an issue with calculating the BAB under certain conditions. It's being fixed now. I've done a bunch of fixes lately, simply by editing a small script file, which you may wish to request I e-mail you, rather than wait till the next release.</p><p></p><p>- The strength modifier you created for the new magical item is probably correct now. You may have accidently created a "rogue" entry (CatId not equl to 4), when playing with the "Game Explorer). If you use that "Game Explorer" to clear out the "Modifiers" field of your new character, the next "Creature Update" will fully recalculated everything for your character, and it will be fine.</p><p></p><p>- You're right that your character had extra hit points due to his barbarian rage capability. I'm busy entering a way for classes to have their own create functions. That way, as an example, when a character takes on the first level of Barbarian, the created "IsEnraged" variable will initially be set to "false". If used in-game, the "Barbarian Rage" action will temporarily set it to "true".</p><p></p><p>- I know you had one other point, but I just can't remember it now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> </p><p></p><p>In summary, well done, on being able to do advanced stuff (and using the hardest methods), before the beta <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> . At this stage I really only expect people to use classes, feats and magical items, etc, right out of the box... Expect full doco, examples, and polish, after the beta.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 2809, member: 602"] Firstly, congrats Morrus! These new boards rock!! I'm continuing a thread from the old board. This is primarily an answer for Cergorach. The original post is to announce that a new release of RPM is available at [URL=http://www.enworld.org/roleplayingmaster]http://www.enworld.org/roleplayingmaster[/URL]. It contains a new "HitchHiker's Guide" feature to provide ease-of-use for RPM, simplifying use of it's rich offerings as an RPG tool. ---------------------------------------- Response to Cergorach: - Whilst the use of the "Game Explorer" is the fastest way to enter data for the experienced, some of the functions you were doing (entering magical item modifiers), are a bit advanced. - Congrats to entering a new prestige class, along with qualifying expression. There is an issue with calculating the BAB under certain conditions. It's being fixed now. I've done a bunch of fixes lately, simply by editing a small script file, which you may wish to request I e-mail you, rather than wait till the next release. - The strength modifier you created for the new magical item is probably correct now. You may have accidently created a "rogue" entry (CatId not equl to 4), when playing with the "Game Explorer). If you use that "Game Explorer" to clear out the "Modifiers" field of your new character, the next "Creature Update" will fully recalculated everything for your character, and it will be fine. - You're right that your character had extra hit points due to his barbarian rage capability. I'm busy entering a way for classes to have their own create functions. That way, as an example, when a character takes on the first level of Barbarian, the created "IsEnraged" variable will initially be set to "false". If used in-game, the "Barbarian Rage" action will temporarily set it to "true". - I know you had one other point, but I just can't remember it now :confused: In summary, well done, on being able to do advanced stuff (and using the hardest methods), before the beta :cool: . At this stage I really only expect people to use classes, feats and magical items, etc, right out of the box... Expect full doco, examples, and polish, after the beta. Regards, [/QUOTE]
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