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The future of RolePlayingmaster (RPM)
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<blockquote data-quote="Luke" data-source="post: 6228" data-attributes="member: 602"><p>Thanks Dave.</p><p></p><p>RPM is very definitely geared towards generic D20, rather than specific implementations of it (such as D&D).</p><p>RPM isn't tied down by the structure of the database, and it is very possible to add new variables (such as "Wounds"), and add new little bits of script code, for things such as damage reduction through armor. In fact, it actually carries a development system within it, whare you can modify the screen layouts, and even add brand new screens.</p><p></p><p>That said, however, I'm focussed on only the core rules, until I get the first release out. As an example, two thirds of the psionic stuff is currently "hidden away". The core is a heavy reflection of D&D though, as defined in the D20 SRD.</p><p></p><p>This may be annoying for some people, but it really makes no sense to continue expanding the various options, until the core stuff is there in a professionally finished state.</p><p></p><p>When the time comes for the expansions, you'll either be able to do it yourself, or I'll do it (certain things). Once you've entered your own material, you'll be able to preserve it between updates, or export to share with others.</p><p></p><p>There are limits to what I'll personally provide as a core RPM release. I know that many don't adhere to it, but there are copyright restrictions with most expansion material to the core rules, and I intend to respect those legal protections. If you obtain RPM expansion updates from other people, presumably you will have bought the books where that material is covered.</p><p>As an example, StarWars is not part of the non-copyright core. If somebody obtains the "RPM StarWars" import from somebody else, they'll presumably have purchased the StarWars book that goes with it.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 6228, member: 602"] Thanks Dave. RPM is very definitely geared towards generic D20, rather than specific implementations of it (such as D&D). RPM isn't tied down by the structure of the database, and it is very possible to add new variables (such as "Wounds"), and add new little bits of script code, for things such as damage reduction through armor. In fact, it actually carries a development system within it, whare you can modify the screen layouts, and even add brand new screens. That said, however, I'm focussed on only the core rules, until I get the first release out. As an example, two thirds of the psionic stuff is currently "hidden away". The core is a heavy reflection of D&D though, as defined in the D20 SRD. This may be annoying for some people, but it really makes no sense to continue expanding the various options, until the core stuff is there in a professionally finished state. When the time comes for the expansions, you'll either be able to do it yourself, or I'll do it (certain things). Once you've entered your own material, you'll be able to preserve it between updates, or export to share with others. There are limits to what I'll personally provide as a core RPM release. I know that many don't adhere to it, but there are copyright restrictions with most expansion material to the core rules, and I intend to respect those legal protections. If you obtain RPM expansion updates from other people, presumably you will have bought the books where that material is covered. As an example, StarWars is not part of the non-copyright core. If somebody obtains the "RPM StarWars" import from somebody else, they'll presumably have purchased the StarWars book that goes with it. Regards, [/QUOTE]
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