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<blockquote data-quote="Guilt Puppy" data-source="post: 1751652" data-attributes="member: 6521"><p>Three years really ain't that long. I definitely think the "comic books to movies" analogy is good -- that is, pen-and-paper systems (and modules) will be translated more and more to point-and-click... It's been a clunky transition thus far, but there are two things working in its favor: Technology is catching up with the complexity of pen and paper mechanics (specifically, the ability to track large numbers of objects, allowing "full interactivity"), and likewise RPG systems are moving toward a more algorithmic apparatus (which is to say, requiring fewer ad hoc rules decisions, and a more elegant, open-ended approach to task resolution -- ie, d20 rolls for everything, rather than Tables for everything) which is more easily fit into a video game.</p><p></p><p>Possibly rumors of an update to D&D at that point, but I doubt it. I think it will have slowed down, and I think the Splat sensibility will have died down significantly -- I expect to see some really, really good modules written over the course of the next three years.</p><p></p><p>I think d20 will still be the dominant system, and vanilla D&D will still be the flagship, but I think the satellite d20s will be much closer contenders. Alternative systems will be hurt by this, in terms of market share (I'm guessing), but I think their player base will still be larger than it is now, so no complaining <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Meanwhile, the new OCD fad will be collectible, I don't know, robots or something... We went from 2d cards, to 3d minis, now we need need that fourth dimension of motion, you know? After that, it will require major advances in string theory before a new fad is introduced.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1751652, member: 6521"] Three years really ain't that long. I definitely think the "comic books to movies" analogy is good -- that is, pen-and-paper systems (and modules) will be translated more and more to point-and-click... It's been a clunky transition thus far, but there are two things working in its favor: Technology is catching up with the complexity of pen and paper mechanics (specifically, the ability to track large numbers of objects, allowing "full interactivity"), and likewise RPG systems are moving toward a more algorithmic apparatus (which is to say, requiring fewer ad hoc rules decisions, and a more elegant, open-ended approach to task resolution -- ie, d20 rolls for everything, rather than Tables for everything) which is more easily fit into a video game. Possibly rumors of an update to D&D at that point, but I doubt it. I think it will have slowed down, and I think the Splat sensibility will have died down significantly -- I expect to see some really, really good modules written over the course of the next three years. I think d20 will still be the dominant system, and vanilla D&D will still be the flagship, but I think the satellite d20s will be much closer contenders. Alternative systems will be hurt by this, in terms of market share (I'm guessing), but I think their player base will still be larger than it is now, so no complaining :) Meanwhile, the new OCD fad will be collectible, I don't know, robots or something... We went from 2d cards, to 3d minis, now we need need that fourth dimension of motion, you know? After that, it will require major advances in string theory before a new fad is introduced. [/QUOTE]
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