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<blockquote data-quote="BiggusGeekus" data-source="post: 1751696" data-attributes="member: 1014"><p>No problem.</p><p></p><p>A lot of movie guys like looking at comic books because they are pre-storyboarded. Storyboarding is an early step in movie-making (albiet a small one). So they can test out their storyboard on an audience, which is to say comic book guys. "From Hell", "Ghost World", "The Road to Perdition", and "The Leage of Extrodinary Gentlemen" were all comics that gathered an audience and from that the attention of a movie producer. Obviously, some of these movies were bombs, but that isn't the real issue. The important thing is that the movie producer got to see a test run of the story before any real money was spent.</p><p></p><p>The difference in the movie world is a no-brainer. The cost of a comic run is absolutely trivial compared to the cost of a movie. RPGs are slightly more expensive to produce and video games cost a lot less to make, so the difference isn't as extreme. However, if a gaming company wants to see how their rules will fly, they can compare to some RPGs on the market and see the pros and cons without spending much money.</p><p></p><p>There are still some problems with that. For instance, D&D/d20 makes for crummy MMORPG or even CRPG games because of the experience system alone. That's easy enough to modify, but right away you can spot some problems. Math is much easier for a computer to perform, adjudication of divinations is much harder, and 20 levels really isn't enough for the computer gaming culture.</p><p></p><p>Personally, if WotC were to hand me the keys to the company, I'd sit down with JE Sawyer or a couple of other RPG enthusiasts in the computer gaming world and release a variant D&D ruleset that would be shipped out on all D&D games as a PDF. But that's just me.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1751696, member: 1014"] No problem. A lot of movie guys like looking at comic books because they are pre-storyboarded. Storyboarding is an early step in movie-making (albiet a small one). So they can test out their storyboard on an audience, which is to say comic book guys. "From Hell", "Ghost World", "The Road to Perdition", and "The Leage of Extrodinary Gentlemen" were all comics that gathered an audience and from that the attention of a movie producer. Obviously, some of these movies were bombs, but that isn't the real issue. The important thing is that the movie producer got to see a test run of the story before any real money was spent. The difference in the movie world is a no-brainer. The cost of a comic run is absolutely trivial compared to the cost of a movie. RPGs are slightly more expensive to produce and video games cost a lot less to make, so the difference isn't as extreme. However, if a gaming company wants to see how their rules will fly, they can compare to some RPGs on the market and see the pros and cons without spending much money. There are still some problems with that. For instance, D&D/d20 makes for crummy MMORPG or even CRPG games because of the experience system alone. That's easy enough to modify, but right away you can spot some problems. Math is much easier for a computer to perform, adjudication of divinations is much harder, and 20 levels really isn't enough for the computer gaming culture. Personally, if WotC were to hand me the keys to the company, I'd sit down with JE Sawyer or a couple of other RPG enthusiasts in the computer gaming world and release a variant D&D ruleset that would be shipped out on all D&D games as a PDF. But that's just me. [/QUOTE]
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