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<blockquote data-quote="delericho" data-source="post: 1755376" data-attributes="member: 22424"><p><strong>Starter Sets</strong></p><p></p><p></p><p></p><p>Indeed. I'll certainly be taking a look when the new Basic Set comes out (I run quite a few demo games), but my concern is that the jump will be just too much.</p><p></p><p>I suspect that the most effective way to bring new players into the hobby will always be for an experienced player (or, better, two) to run them through a couple of demo adventures. I do this reasonably often, and usually find that they are aware of D&D, and are keen to play. But, as soon as they see the three core rulebooks, they start to get worried.</p><p></p><p>Now, I don't have time to run more than a couple of demos per group, and there aren't any other local groups I can move them on to. What is really needed is a product to graduate a group like that from demo adventures to playing (and running) for themselves.</p><p></p><p>For that reason (and that reason alone), I <em>would</em> like to see 4th Edition try to get down to a single core rulebook, with a reduced number of options, and a reduced range of supported levels. Adding the missing options should then be achieved with an Advanced rulebook (of books), for folks who play already. I think there would be a distinct advantage of getting new players using the same core rulebook as everyone else as soon as possible, but by the same token, it is necessary that doing so doesn't turn them away.</p><p></p><p>(Of the starter sets I've seen in my time playing the game, the best was the Basic/Expert/Companion model used in D&D way back. The biggest flaw there was that it was a distinctly different game from the AD&D everyone else played. In any event, times have changed, and I don't know if the same structure would work today.)</p></blockquote><p></p>
[QUOTE="delericho, post: 1755376, member: 22424"] [b]Starter Sets[/b] Indeed. I'll certainly be taking a look when the new Basic Set comes out (I run quite a few demo games), but my concern is that the jump will be just too much. I suspect that the most effective way to bring new players into the hobby will always be for an experienced player (or, better, two) to run them through a couple of demo adventures. I do this reasonably often, and usually find that they are aware of D&D, and are keen to play. But, as soon as they see the three core rulebooks, they start to get worried. Now, I don't have time to run more than a couple of demos per group, and there aren't any other local groups I can move them on to. What is really needed is a product to graduate a group like that from demo adventures to playing (and running) for themselves. For that reason (and that reason alone), I [I]would[/I] like to see 4th Edition try to get down to a single core rulebook, with a reduced number of options, and a reduced range of supported levels. Adding the missing options should then be achieved with an Advanced rulebook (of books), for folks who play already. I think there would be a distinct advantage of getting new players using the same core rulebook as everyone else as soon as possible, but by the same token, it is necessary that doing so doesn't turn them away. (Of the starter sets I've seen in my time playing the game, the best was the Basic/Expert/Companion model used in D&D way back. The biggest flaw there was that it was a distinctly different game from the AD&D everyone else played. In any event, times have changed, and I don't know if the same structure would work today.) [/QUOTE]
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