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<blockquote data-quote="Nakana" data-source="post: 9338911" data-attributes="member: 7045499"><p>Initially, I considered rules-heavy vs. rules-lite as the basis for comparing the g to the rp. Then I considered narrative vs. simulationist. One might argue that a narrative-centric game might focus more on the rp than the g, but.... imagine playing a game like FATE (which is a rules-lite narrative-centric game as I understand it) strictly in the 3rd person. It would still feel way too "gamey" for me (albeit a very mechanistically simple game) with not enough "role-playing". </p><p></p><p>All of this, is what brought me to the conclusion of 1st vs 3rd person. I say all this, not to dissuade you, but better explain the thought process behind my position. </p><p></p><p>Perhaps, an interesting metric for RPGs in regards to this question would be "immersion factor"? Conceding that all of this is subjective anyway.</p></blockquote><p></p>
[QUOTE="Nakana, post: 9338911, member: 7045499"] Initially, I considered rules-heavy vs. rules-lite as the basis for comparing the g to the rp. Then I considered narrative vs. simulationist. One might argue that a narrative-centric game might focus more on the rp than the g, but.... imagine playing a game like FATE (which is a rules-lite narrative-centric game as I understand it) strictly in the 3rd person. It would still feel way too "gamey" for me (albeit a very mechanistically simple game) with not enough "role-playing". All of this, is what brought me to the conclusion of 1st vs 3rd person. I say all this, not to dissuade you, but better explain the thought process behind my position. Perhaps, an interesting metric for RPGs in regards to this question would be "immersion factor"? Conceding that all of this is subjective anyway. [/QUOTE]
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