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<blockquote data-quote="DarkSoldier" data-source="post: 1316920" data-attributes="member: 3106"><p>I put these two together just for fun, then I realized how dangerous they could be.</p><p></p><p><strong>Darth Mortis:</strong> Female Human Jedi Guardian 2/Dark Side Marauder 2/Sith Warrior 6/Sith Lord 10; Init +6 (+2 Dex, +4 Improved Init); Defence 33 (+14 class, +1 Dex, +2 dodge, +6 LSD); DR 7/16 vs lightsabres; Spd 6 m; VP/WP 200/13; Atk +21/+21/+16/+16/+11/+6 melee (7d8+2/18-20, double-bladed lightsabre); SQ deflect (defence +5, attack -2), increased lightsabre damage (7d8), enemy bonus (Jedi) +2, uncanny dodge (Dex bonus), resource access (500 x Cha check), exceptional minions, Sith Master; SV Fort +18, Ref +16, Will +12; SZ M; FP 12; DSP 40; Rep +7; Str 15, Dex 15, Con 13, Int 12, Wis 16, Cha 14. Challenge Code I.</p><p><em>Equipment</em>: Personalized double sabre* (+1 crit), four lightsabre power cells, DRK-1 probe droid, military-grade comlink, Sith holocron, Sith amulet, personal transport (heavily-modified <em>Starwind</em>-class pleasure yacht), orbalisk armour (90%). Mortis's armour allows her to regenerate 30 vp and 8 wp per round. *Mortis has constructed her own lightsabre.</p><p><em>Skills</em>: Balance +6 (4), Bluff +6 (4), Craft (lightsabre) +9 (8), Intimidate +10 (8), Jump +0 (4), Knowledge (Jedi lore) +5 (4), Knowledge (Sith lore) +13 (12), Pilot +10 (8), Read/Write Basic, Read/Write Sith, Sense Motive +6 (3), Speak Basic, Speak Sith.</p><p><em>Force Skills</em>: Affect Mind +20 (18), Battlemind +20 (17), Drain Energy +15 (10), Enhance Ability +8 (7), Farseeing +15 (12), Fear +20 (11), Force Grip +12 (5), Force Lightning +10 (5), Move Object +20 (19), See Force +10 (7).</p><p><em>Feats</em>: Agile Riposte, Armour Proficiency (light), Defensive Martial Arts, Dodge, Exotic Weapon Proficiency (double-bladed lightsabre, lightsabre), Force-Sensitive, Heroic Surge, Improved Initiative, Improved Two-Weapon Fighting, Martial Arts, Power Attack, Two-Weapon Fighting**, Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons, vibro weapons). **House Rule: Ambidexterity is folded into Two-Weapon Fighting.</p><p><em>Force Feats</em>: Alter, Burst of Speed, Control, Knight Defence, Lightsabre Defence, Malevolent, Master Defence, Mettle, Rage, Sense, Sith Sorcery.</p><p></p><p><strong>Desaad:</strong> Male Human Force Adept 3/Dark Side Devotee 5/Sith Acolyte 6; Init +1; Defence 24 (+11 class, +1 Dex, +2 LSD); Spd 10 m; VP/WP 92/12; Atk +9/+4 melee (3d8/19-20, lightsabre); SQ Dark side talisman +2, increased lightsabre damage (3d8), deflect (defence +1); SV Fort +11, Ref +9, Will +15; SZ M; FP 10; DSP 26; Rep +6; Str 10, Dex 12, Con 12, Int 14, Wis 14, Cha 15. Challenge Code F.</p><p><em>Equipment</em>: Lightsabre, dark side talisman, alchemical apparatus, torture devices.</p><p><em>Skills</em>: Bluff +10 (8), Intimidate +14 (12), Knowledge (alien species) +15 (10), Knowledge (Sith lore) +10 (8), Listen +10 (6), Read/Write Basic, Read/Write Sith, Sense Motive +17 (15), Spot +10 (6), Speak Basic, Speak Sith, Survival +6 (4), Treat Injury +6 (4).</p><p><em>Force Skills</em>: Affect Mind +14 (10), Alchemy +19 (10), Empathy +7 (5), Enhance Senses +7 (5), Fear +12 (4), Force Grip +16 (8), Heal Self +12 (10), Illusion +14 (10), Move Object +14 (12), See Force +8 (6).</p><p><em>Feats</em>: Alertness, Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Frightful Presence, Infamy, Skill Emphasis (Alchemy*, Fear, Force Grip, Knowledge [alien species]), Weapon Group Proficiency (blaster pistols, primitive weapons, simple weapons). *Desaad has read <em>The Creation of Monsters</em> (see page 110 of the <em>Dark Side Sourcebook</em>)</p><p><em>Force Feats</em>: Alter, Control, Force Mind, Lightsabre Defence, Malevolent, Mind Trick, Sense, Sith Sorcery.</p><p></p><p>Edit: I oopsed on Mortis.</p></blockquote><p></p>
[QUOTE="DarkSoldier, post: 1316920, member: 3106"] I put these two together just for fun, then I realized how dangerous they could be. [b]Darth Mortis:[/b] Female Human Jedi Guardian 2/Dark Side Marauder 2/Sith Warrior 6/Sith Lord 10; Init +6 (+2 Dex, +4 Improved Init); Defence 33 (+14 class, +1 Dex, +2 dodge, +6 LSD); DR 7/16 vs lightsabres; Spd 6 m; VP/WP 200/13; Atk +21/+21/+16/+16/+11/+6 melee (7d8+2/18-20, double-bladed lightsabre); SQ deflect (defence +5, attack -2), increased lightsabre damage (7d8), enemy bonus (Jedi) +2, uncanny dodge (Dex bonus), resource access (500 x Cha check), exceptional minions, Sith Master; SV Fort +18, Ref +16, Will +12; SZ M; FP 12; DSP 40; Rep +7; Str 15, Dex 15, Con 13, Int 12, Wis 16, Cha 14. Challenge Code I. [i]Equipment[/i]: Personalized double sabre* (+1 crit), four lightsabre power cells, DRK-1 probe droid, military-grade comlink, Sith holocron, Sith amulet, personal transport (heavily-modified [i]Starwind[/i]-class pleasure yacht), orbalisk armour (90%). Mortis's armour allows her to regenerate 30 vp and 8 wp per round. *Mortis has constructed her own lightsabre. [i]Skills[/i]: Balance +6 (4), Bluff +6 (4), Craft (lightsabre) +9 (8), Intimidate +10 (8), Jump +0 (4), Knowledge (Jedi lore) +5 (4), Knowledge (Sith lore) +13 (12), Pilot +10 (8), Read/Write Basic, Read/Write Sith, Sense Motive +6 (3), Speak Basic, Speak Sith. [i]Force Skills[/i]: Affect Mind +20 (18), Battlemind +20 (17), Drain Energy +15 (10), Enhance Ability +8 (7), Farseeing +15 (12), Fear +20 (11), Force Grip +12 (5), Force Lightning +10 (5), Move Object +20 (19), See Force +10 (7). [i]Feats[/i]: Agile Riposte, Armour Proficiency (light), Defensive Martial Arts, Dodge, Exotic Weapon Proficiency (double-bladed lightsabre, lightsabre), Force-Sensitive, Heroic Surge, Improved Initiative, Improved Two-Weapon Fighting, Martial Arts, Power Attack, Two-Weapon Fighting**, Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons, vibro weapons). **House Rule: Ambidexterity is folded into Two-Weapon Fighting. [i]Force Feats[/i]: Alter, Burst of Speed, Control, Knight Defence, Lightsabre Defence, Malevolent, Master Defence, Mettle, Rage, Sense, Sith Sorcery. [b]Desaad:[/b] Male Human Force Adept 3/Dark Side Devotee 5/Sith Acolyte 6; Init +1; Defence 24 (+11 class, +1 Dex, +2 LSD); Spd 10 m; VP/WP 92/12; Atk +9/+4 melee (3d8/19-20, lightsabre); SQ Dark side talisman +2, increased lightsabre damage (3d8), deflect (defence +1); SV Fort +11, Ref +9, Will +15; SZ M; FP 10; DSP 26; Rep +6; Str 10, Dex 12, Con 12, Int 14, Wis 14, Cha 15. Challenge Code F. [i]Equipment[/i]: Lightsabre, dark side talisman, alchemical apparatus, torture devices. [i]Skills[/i]: Bluff +10 (8), Intimidate +14 (12), Knowledge (alien species) +15 (10), Knowledge (Sith lore) +10 (8), Listen +10 (6), Read/Write Basic, Read/Write Sith, Sense Motive +17 (15), Spot +10 (6), Speak Basic, Speak Sith, Survival +6 (4), Treat Injury +6 (4). [i]Force Skills[/i]: Affect Mind +14 (10), Alchemy +19 (10), Empathy +7 (5), Enhance Senses +7 (5), Fear +12 (4), Force Grip +16 (8), Heal Self +12 (10), Illusion +14 (10), Move Object +14 (12), See Force +8 (6). [i]Feats[/i]: Alertness, Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Frightful Presence, Infamy, Skill Emphasis (Alchemy*, Fear, Force Grip, Knowledge [alien species]), Weapon Group Proficiency (blaster pistols, primitive weapons, simple weapons). *Desaad has read [i]The Creation of Monsters[/i] (see page 110 of the [i]Dark Side Sourcebook[/i]) [i]Force Feats[/i]: Alter, Control, Force Mind, Lightsabre Defence, Malevolent, Mind Trick, Sense, Sith Sorcery. Edit: I oopsed on Mortis. [/QUOTE]
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