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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="shilsen" data-source="post: 4802504" data-attributes="member: 198"><p>I'll comment on one area here:</p><p></p><p></p><p></p><p>You can go one further, if you want to de-emphasize the combat focus in D&D, which I've very successfully used and seen used by others. Rather than awarding XP for killing things, simply award a certain amount of XP every session, <em>irrespective of what the PCs do</em>. That has a lot of major advantages, as I see it. It completely frees up players to have their PCs do whatever they want them to do and enjoy, without it impacting their character's progression. You want your character to go kill a dragon? To go shopping? To design a better mousetrap? To go to the queen's ball? Go ahead. You'll still get the same amount of XP for it. It also doesn't privilege one particular mode of playing the game (combat) over any other, but leaves the players free to decide what mode matters to them and also allows them to switch modes constantly as they decide. </p><p></p><p>From a DMing standpoint, it frees you up from having to worry about anything to do with XP other than the question, "How fast do I want my PCs to level up?" And then you award XP at the rate you want them to level. Simple and easy. Everyone wins. I do this now when I DM and have for years, and I'll never use any formulaic system again as long as I game. And I've seen many other DMs use it (some on my suggestion) and they all seem to consider it the best method of assigning XP. </p><p></p><p>So if you go the direction you're suggesting, I'd recommend the above.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4802504, member: 198"] I'll comment on one area here: You can go one further, if you want to de-emphasize the combat focus in D&D, which I've very successfully used and seen used by others. Rather than awarding XP for killing things, simply award a certain amount of XP every session, [I]irrespective of what the PCs do[/I]. That has a lot of major advantages, as I see it. It completely frees up players to have their PCs do whatever they want them to do and enjoy, without it impacting their character's progression. You want your character to go kill a dragon? To go shopping? To design a better mousetrap? To go to the queen's ball? Go ahead. You'll still get the same amount of XP for it. It also doesn't privilege one particular mode of playing the game (combat) over any other, but leaves the players free to decide what mode matters to them and also allows them to switch modes constantly as they decide. From a DMing standpoint, it frees you up from having to worry about anything to do with XP other than the question, "How fast do I want my PCs to level up?" And then you award XP at the rate you want them to level. Simple and easy. Everyone wins. I do this now when I DM and have for years, and I'll never use any formulaic system again as long as I game. And I've seen many other DMs use it (some on my suggestion) and they all seem to consider it the best method of assigning XP. So if you go the direction you're suggesting, I'd recommend the above. [/QUOTE]
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