Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Game for Non-Gamers: (Forked from: Sexism in D&D)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4803809" data-attributes="member: 58197"><p>I think a big reason RPGs tend not to have such clear-cut mechanics for social interaction is that social interaction has such a wide variety of objectives. Combat is usually pretty straightforward; you want to beat down the other guy, and the other guy wants to beat you down, so you beat on each other until one of you drops. It's relatively simple to make rules for that.</p><p></p><p>In a social interaction, though, each participant has an objective which may or may not be in conflict. To take a simple example: I come up to you with an unlikely tale. My objective is to convince you that my tale is true. Your objective is to determine whether I'm telling the truth. If the tale is false, then we are in competition. If you think I'm telling the truth, I've won and you've lost; if you think I'm lying, the reverse.</p><p></p><p>But if the tale is true, we're in cooperation. If you think I'm telling the truth, we both win; if you think I'm lying, we both lose. Coming up with a single mechanic to handle this situation (it has to be a single mechanic, otherwise you could tell immediately whether I was lying or not by which mechanic was used to resolve the question) is a tricky business.</p><p></p><p>Pondering how one might go about this... it definitely requires a different approach.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4803809, member: 58197"] I think a big reason RPGs tend not to have such clear-cut mechanics for social interaction is that social interaction has such a wide variety of objectives. Combat is usually pretty straightforward; you want to beat down the other guy, and the other guy wants to beat you down, so you beat on each other until one of you drops. It's relatively simple to make rules for that. In a social interaction, though, each participant has an objective which may or may not be in conflict. To take a simple example: I come up to you with an unlikely tale. My objective is to convince you that my tale is true. Your objective is to determine whether I'm telling the truth. If the tale is false, then we are in competition. If you think I'm telling the truth, I've won and you've lost; if you think I'm lying, the reverse. But if the tale is true, we're in cooperation. If you think I'm telling the truth, we both win; if you think I'm lying, we both lose. Coming up with a single mechanic to handle this situation (it has to be a single mechanic, otherwise you could tell immediately whether I was lying or not by which mechanic was used to resolve the question) is a tricky business. Pondering how one might go about this... it definitely requires a different approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Game for Non-Gamers: (Forked from: Sexism in D&D)
Top