Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Game for Non-Gamers: (Forked from: Sexism in D&D)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4804705" data-attributes="member: 54707"><p>.</p><p></p><p></p><p></p><p>That's an interesting idea Mal.</p><p></p><p>Real history books, of course, would be extremely helpful. And such books could be developed to give a general overview of interests for such conditions as tend to exist in general game settings, or even for different time periods and geographic ranges in real cultures.</p><p></p><p>But if you're looking for developing a gaming book from literary and dramatic sources that would have sort of a brief synopsis of activities and descriptions outside of fight and kill then it seems to me that you, or anyone else, could write your own.</p><p></p><p>The very first thing to do would be to develop a list of "general activities" that would be sort of like a Skill's List, but would reflect a broad range of personal activities and interests, rather than game skill-based "scoring and mechanical techniques." </p><p></p><p>You might also, for ease of classification, break such a work on variant (game) interests down into broad categories, like activities covering Art, Science, Religion, Politics, Academic interests, Festivals, Fasts, and Civic Activities, Work or Labor, Hobbies, etc. A lot would depend upon the nature of the setting, but general guidelines covering most contingencies could be easily enough developed.</p><p></p><p>Me personally, I'd write one book covering non-fiction or real world situations and suggestions, and another for describing how one might go about adopting and adapting from fictional sources.</p><p></p><p>I'm sure somebody could develop a set of supplements that at least some portion of the gaming world find interesting, useful, and would buy and read.</p><p></p><p></p><p></p><p></p><p>I would like to make one observation however, and I know why you used the term (non-adventury part) like you did (and so do not object), but I'm just making an observation. I've been on real life, and sometimes "dangerous adventures." Physically demanding, potentially lethal, scary as hell, highly athletic, expeditionary, injurous, manhunt type adventures, etc. There is a definite and not to be overlooked, and sometimes quite addictive thrill to such activities. I'm the very first to admit that. Without reservation</p><p></p><p>I have at other times wrestled hard with a problem, with working out the details of an invention, with solving a problem for the church, or for work, or for buddies of mine, struggled with a mental problem, with an analysis, with learning a new skill, mastering a new athletic capability, worked to near exhaustion on a case, had a very difficult to develop new idea or theory, labored hard on my marriage to avoid divorce and correct it, watched my kids exceed me and what I have done, treated wounds and helped reverse diseases (as well as failed to save others), straightened out my own personal faults and short-comings, enjoyed the crap out of myself in some hobby, saved a guy from drowning, been on search and rescue missions or on patrols which did not result in any earth-shattering event but did lead to assisting someone in a more or less quiet but taxing and demanding way, or so forth and so on. Those kinds of things, though nobody died and nothing exploded and I didn't win anything, and no blood was shed, and sometimes they were almost entirely mental, psychological, or spiritual events. Still, I'd sure call them adventures in their own right. And if I had not had those experiences, I think my other adventures would be that much the smaller for lacking both the contrasts, and the similarities, with those other types of challenges. </p><p></p><p>Sure, sometimes nothing beats slaying the monster. Or getting the bad-guy. I'm on-board with that.</p><p>But sometimes the other types of adventures are certainly adventures enough that they sure stick with you good and tight when your mind wanders back over the things you've done that were really worth doing.</p><p></p><p>So, most anything can be an adventure, if the enterprise is worthwhile.</p><p>It's just that sometimes it takes awhile to realize it.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4804705, member: 54707"] . That's an interesting idea Mal. Real history books, of course, would be extremely helpful. And such books could be developed to give a general overview of interests for such conditions as tend to exist in general game settings, or even for different time periods and geographic ranges in real cultures. But if you're looking for developing a gaming book from literary and dramatic sources that would have sort of a brief synopsis of activities and descriptions outside of fight and kill then it seems to me that you, or anyone else, could write your own. The very first thing to do would be to develop a list of "general activities" that would be sort of like a Skill's List, but would reflect a broad range of personal activities and interests, rather than game skill-based "scoring and mechanical techniques." You might also, for ease of classification, break such a work on variant (game) interests down into broad categories, like activities covering Art, Science, Religion, Politics, Academic interests, Festivals, Fasts, and Civic Activities, Work or Labor, Hobbies, etc. A lot would depend upon the nature of the setting, but general guidelines covering most contingencies could be easily enough developed. Me personally, I'd write one book covering non-fiction or real world situations and suggestions, and another for describing how one might go about adopting and adapting from fictional sources. I'm sure somebody could develop a set of supplements that at least some portion of the gaming world find interesting, useful, and would buy and read. I would like to make one observation however, and I know why you used the term (non-adventury part) like you did (and so do not object), but I'm just making an observation. I've been on real life, and sometimes "dangerous adventures." Physically demanding, potentially lethal, scary as hell, highly athletic, expeditionary, injurous, manhunt type adventures, etc. There is a definite and not to be overlooked, and sometimes quite addictive thrill to such activities. I'm the very first to admit that. Without reservation I have at other times wrestled hard with a problem, with working out the details of an invention, with solving a problem for the church, or for work, or for buddies of mine, struggled with a mental problem, with an analysis, with learning a new skill, mastering a new athletic capability, worked to near exhaustion on a case, had a very difficult to develop new idea or theory, labored hard on my marriage to avoid divorce and correct it, watched my kids exceed me and what I have done, treated wounds and helped reverse diseases (as well as failed to save others), straightened out my own personal faults and short-comings, enjoyed the crap out of myself in some hobby, saved a guy from drowning, been on search and rescue missions or on patrols which did not result in any earth-shattering event but did lead to assisting someone in a more or less quiet but taxing and demanding way, or so forth and so on. Those kinds of things, though nobody died and nothing exploded and I didn't win anything, and no blood was shed, and sometimes they were almost entirely mental, psychological, or spiritual events. Still, I'd sure call them adventures in their own right. And if I had not had those experiences, I think my other adventures would be that much the smaller for lacking both the contrasts, and the similarities, with those other types of challenges. Sure, sometimes nothing beats slaying the monster. Or getting the bad-guy. I'm on-board with that. But sometimes the other types of adventures are certainly adventures enough that they sure stick with you good and tight when your mind wanders back over the things you've done that were really worth doing. So, most anything can be an adventure, if the enterprise is worthwhile. It's just that sometimes it takes awhile to realize it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Game for Non-Gamers: (Forked from: Sexism in D&D)
Top