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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="Jack7" data-source="post: 4804790" data-attributes="member: 54707"><p>I don't know. <em>That seems like a helluvah good idea to me,</em> now that I've read the suggestion. There are occasions in the romances where <em><strong>the Lady</strong></em> went adventuring with the knight (Tristan and Isole), and plenty of cases in myth and literature where the knight or hero was accompanied by the witch-maiden, or Elven queen.</p><p></p><p style="text-align: center"><img src="http://img39.imageshack.us/img39/5134/waterhousethemagiccircl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>As the picture made evident ladies don't have to engage in hand to hand combat in order to be useful on an expedition. Magic is the technology of the medieval fantasy world. Yielding many advantages to those who master it. The Lady could easily make use of it as an in-the-field and expeditionary skill and capability, and when at court or in a non-lethal or secure environment make use of both magic and a whole host of (other) diplomatic, civil, courtly, romantic, political, social, and psychological capabilities.</p><p></p><p>Say a lady was a nun or hermitess, or a psychic (as is the case in one of my settings), experienced in magic or witchcraft (not malignant witchcraft, but witchery, charm, and influence), an educated scholar of some sort, a poet or bardess, an instrumentalist and lyricist, a nurse or physician, a teacher or some sort of sage, a linguist, a diplomat or ambassador (also in my campaign), or simply an admixture of many things in addition to her "station as a lady." Maybe she started life in the wilds, as a barbarian and can also hunt, fish, and track if need be. Maybe even steal and spy well. Such ladies could wield a lot of influence and have a whole range of capabilities which extended to a broad range of environments and circumstances. When it came to skills and capacities hers might not be anywhere near as directly or evidently lethal but they might very well outnumber those of her male counterpart, making her the more flexible and adaptable in many circumstances. Then again there is also always the matter of "veiled lethality and dangerousness."</p><p></p><p>Anyway I like the idea of <em>"the Lady"</em> and after giving it some real thought I may very well develop a Lady character class. Or maybe more than one Lady character class.</p><p></p><p>I suspect that my wife and my younger daughter, both of whom have little interest in being a Ranger, Soldier, or a Scout might very well take happily to the idea of being a Lady. If she had a range of capabilities and could have adventures of a correspondingly wide range. To tell you the truth I think the name of the class alone might be sort of alluring to them. A lot more alluring than Rogue.</p><p></p><p>I like the idea though of the Lady as <strong><em>a separate "class" or profession</em></strong>, and I think I'm gonna steal it if you don't mind.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4804790, member: 54707"] I don't know. [I]That seems like a helluvah good idea to me,[/I] now that I've read the suggestion. There are occasions in the romances where [I][B]the Lady[/B][/I] went adventuring with the knight (Tristan and Isole), and plenty of cases in myth and literature where the knight or hero was accompanied by the witch-maiden, or Elven queen. [CENTER][IMG]http://img39.imageshack.us/img39/5134/waterhousethemagiccircl.jpg[/IMG][/CENTER] As the picture made evident ladies don't have to engage in hand to hand combat in order to be useful on an expedition. Magic is the technology of the medieval fantasy world. Yielding many advantages to those who master it. The Lady could easily make use of it as an in-the-field and expeditionary skill and capability, and when at court or in a non-lethal or secure environment make use of both magic and a whole host of (other) diplomatic, civil, courtly, romantic, political, social, and psychological capabilities. Say a lady was a nun or hermitess, or a psychic (as is the case in one of my settings), experienced in magic or witchcraft (not malignant witchcraft, but witchery, charm, and influence), an educated scholar of some sort, a poet or bardess, an instrumentalist and lyricist, a nurse or physician, a teacher or some sort of sage, a linguist, a diplomat or ambassador (also in my campaign), or simply an admixture of many things in addition to her "station as a lady." Maybe she started life in the wilds, as a barbarian and can also hunt, fish, and track if need be. Maybe even steal and spy well. Such ladies could wield a lot of influence and have a whole range of capabilities which extended to a broad range of environments and circumstances. When it came to skills and capacities hers might not be anywhere near as directly or evidently lethal but they might very well outnumber those of her male counterpart, making her the more flexible and adaptable in many circumstances. Then again there is also always the matter of "veiled lethality and dangerousness." Anyway I like the idea of [I]"the Lady"[/I] and after giving it some real thought I may very well develop a Lady character class. Or maybe more than one Lady character class. I suspect that my wife and my younger daughter, both of whom have little interest in being a Ranger, Soldier, or a Scout might very well take happily to the idea of being a Lady. If she had a range of capabilities and could have adventures of a correspondingly wide range. To tell you the truth I think the name of the class alone might be sort of alluring to them. A lot more alluring than Rogue. I like the idea though of the Lady as [B][I]a separate "class" or profession[/I][/B], and I think I'm gonna steal it if you don't mind. [/QUOTE]
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