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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4806691" data-attributes="member: 710"><p>Taking this together, the part where you play your character is consider what skill you use. </p><p></p><p>The conflict is: "I want to get through that closed door." </p><p>The roleplaying part is finding the solution to do that. Multiple skills can help you. Maybe you can threaten someone to open it for you (if there is someone that can do it.) In that case, you would use <em>Intimidate</em>. </p><p>They key might be around, so you would use <em>Perception</em>. Or you decide to pick the lock, then you would use <em>Thievery</em>. </p><p>The conflict can be resolved with either skill. But it might create an aftereffect. If you haven't found the key, the next door might also need lock-picking. If you have forced the guy with the key to help you, he might still be around for the next time, or his attitude towards you might be different then before.</p><p></p><p>There is some similarity in how you deal with combat encounters. No matter whether you cast spells or swing your sword, if you were successful, you win. If you use your daily Fireball in the conflict, it is gone for the next one until you recover.</p><p></p><p>Another scenario - a high society dinner, perhaps - can have similar consequences. You are there to make an impression so that people see you as a force to be reckoned with. If you mostly use Diplomacy, people generally like you and you might convince them of some of your goals. If you use Intimidate, they might have more respect (but you will make some enemies, but if you are interested in a few particular people, that might still be better.) If you use Arcana or History, you come off as a wise man that might have useful advice. If you use Bluff, people will get the impression you want them to have, and might deceive your enemies - but if it ever comes out that you lied, you might lose friends. If you use Insight, you won't be particularly noticed, but when you meet any of these people again, you will be able to manipulate them better and anticipate their reactions.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4806691, member: 710"] Taking this together, the part where you play your character is consider what skill you use. The conflict is: "I want to get through that closed door." The roleplaying part is finding the solution to do that. Multiple skills can help you. Maybe you can threaten someone to open it for you (if there is someone that can do it.) In that case, you would use [I]Intimidate[/I]. They key might be around, so you would use [I]Perception[/I]. Or you decide to pick the lock, then you would use [I]Thievery[/I]. The conflict can be resolved with either skill. But it might create an aftereffect. If you haven't found the key, the next door might also need lock-picking. If you have forced the guy with the key to help you, he might still be around for the next time, or his attitude towards you might be different then before. There is some similarity in how you deal with combat encounters. No matter whether you cast spells or swing your sword, if you were successful, you win. If you use your daily Fireball in the conflict, it is gone for the next one until you recover. Another scenario - a high society dinner, perhaps - can have similar consequences. You are there to make an impression so that people see you as a force to be reckoned with. If you mostly use Diplomacy, people generally like you and you might convince them of some of your goals. If you use Intimidate, they might have more respect (but you will make some enemies, but if you are interested in a few particular people, that might still be better.) If you use Arcana or History, you come off as a wise man that might have useful advice. If you use Bluff, people will get the impression you want them to have, and might deceive your enemies - but if it ever comes out that you lied, you might lose friends. If you use Insight, you won't be particularly noticed, but when you meet any of these people again, you will be able to manipulate them better and anticipate their reactions. [/QUOTE]
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