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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="Ariosto" data-source="post: 4807100" data-attributes="member: 80487"><p>And some people are not so good at abstract mathematical assessments and highly specialized system analysis.</p><p></p><p>There's a heavy prejudice here in favor of that "gamer" kind of thinking, concern that it would "punish" such specialists to reward other kinds (which must thereby be "punished" instead).</p><p></p><p>I am sympathetic to the idea that a "thespian" performance should not be a big factor ... but my sympathy wears thin when I see the disdain for role playing in an alleged "role playing game".</p><p></p><p>It's not theatrics that concern me but the fundamental kind of role playing: addressing situations from the perspective of one's persona.</p><p></p><p>Does the design derive from the "gamers lacking social skills" stereotype? They can develop "system mastery" of countless board-game rules exceptions, but it's too much to expect them to navigate a social milieu? Well, we're supposedly considering here <strong>"the game for non-gamers"</strong>!</p><p></p><p>If you really want to engage people who enjoy exploring a social -- or physical (as in old-style dungeon expeditions) -- space, then applying techniques designed to cater to people who prefer to <em>avoid</em> such exploration does not seem like a very good plan.</p><p></p><p>Take off the blinders of assuming that it's inherently fun to spend an hour pushing pieces from square to square, rolling dice and doing arithmetic. Drop the corollary that it's inherently "unfun" to spend an hour paying attention to details of places and people in the imagined world and solving problems with common sense and creativity.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4807100, member: 80487"] And some people are not so good at abstract mathematical assessments and highly specialized system analysis. There's a heavy prejudice here in favor of that "gamer" kind of thinking, concern that it would "punish" such specialists to reward other kinds (which must thereby be "punished" instead). I am sympathetic to the idea that a "thespian" performance should not be a big factor ... but my sympathy wears thin when I see the disdain for role playing in an alleged "role playing game". It's not theatrics that concern me but the fundamental kind of role playing: addressing situations from the perspective of one's persona. Does the design derive from the "gamers lacking social skills" stereotype? They can develop "system mastery" of countless board-game rules exceptions, but it's too much to expect them to navigate a social milieu? Well, we're supposedly considering here [b]"the game for non-gamers"[/b]! If you really want to engage people who enjoy exploring a social -- or physical (as in old-style dungeon expeditions) -- space, then applying techniques designed to cater to people who prefer to [I]avoid[/I] such exploration does not seem like a very good plan. Take off the blinders of assuming that it's inherently fun to spend an hour pushing pieces from square to square, rolling dice and doing arithmetic. Drop the corollary that it's inherently "unfun" to spend an hour paying attention to details of places and people in the imagined world and solving problems with common sense and creativity. [/QUOTE]
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