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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="Bumbles" data-source="post: 4807789" data-attributes="member: 83457"><p>Your example doesn't even come close to understanding what I was asking about. You are concerning yourself with the descriptions you're giving, instead of the game methods being used, which is what is concerning me.</p><p></p><p>It's hard discussing things when we're obviously not on the same page. </p><p></p><p></p><p></p><p></p><p>See, what you seem to be saying is that you'd require things to be that way, for the player to have to pick a choice. But you're leaving off how you'd resolve it, or even differentiate between them. This leaves me wondering what you're requesting. Can I not be fine with a PC just saying "I'm going to try to scare him to stay away from my girl!" and let that roll settle it? Do I have to use some different rules, or rely on my own fiat to determine the NPC's reaction? </p><p></p><p>This is not to say I can't let the PC use another skill, like Streetwise to know the gossip, or Insight to see if the girl or anybody else is upset(or Perception perhaps), or Athleticism to Arm Wrestle him, if the player wishes to try something like that. This may or may not give the PC a bonus on the attempt to Intimidate, and I would reward it if the roll were successful. (I might even with the Arm-wrestling let that end the contest..). Believe it or not, I can conceive how the players might do multiple things to resolve a situation, and I can welcome that.</p><p></p><p>OTOH, asking the player to necessarily formulate it, that would be a bit much for me. Especially if it were a more random encounter than with an established NPC where there might be some history to go from.</p></blockquote><p></p>
[QUOTE="Bumbles, post: 4807789, member: 83457"] Your example doesn't even come close to understanding what I was asking about. You are concerning yourself with the descriptions you're giving, instead of the game methods being used, which is what is concerning me. It's hard discussing things when we're obviously not on the same page. See, what you seem to be saying is that you'd require things to be that way, for the player to have to pick a choice. But you're leaving off how you'd resolve it, or even differentiate between them. This leaves me wondering what you're requesting. Can I not be fine with a PC just saying "I'm going to try to scare him to stay away from my girl!" and let that roll settle it? Do I have to use some different rules, or rely on my own fiat to determine the NPC's reaction? This is not to say I can't let the PC use another skill, like Streetwise to know the gossip, or Insight to see if the girl or anybody else is upset(or Perception perhaps), or Athleticism to Arm Wrestle him, if the player wishes to try something like that. This may or may not give the PC a bonus on the attempt to Intimidate, and I would reward it if the roll were successful. (I might even with the Arm-wrestling let that end the contest..). Believe it or not, I can conceive how the players might do multiple things to resolve a situation, and I can welcome that. OTOH, asking the player to necessarily formulate it, that would be a bit much for me. Especially if it were a more random encounter than with an established NPC where there might be some history to go from. [/QUOTE]
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