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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="Bumbles" data-source="post: 4807976" data-attributes="member: 83457"><p>It happens. I still don't think the understanding is completely, but maybe we're getting closer.</p><p></p><p></p><p></p><p>So I'm not differentiating between the actions or what? How does what you want to do differ from how I said I'd do it? How are you doing things differently from the existing rules?</p><p></p><p></p><p></p><p>You ask the player what they wanted to do. Or do you mean, how do you roll to see if it succeeded? Intimidate is a check against Will, if I've determined that in making the NPC, or against some DC. The value of which would probably depend on my plans as the GM rather than the Player's description of his actions. If I wanted the NPC to have been a serious rival, it'd be hard. If he was just a flirt, easy. I may also require more than one success, and make it a challenge with multiple attempts.</p><p></p><p>Of course, I could also have the NPC return in some form, but those plans would not necessarily be contingent on what exactly the PC said or did.</p><p></p><p></p><p></p><p>So far you haven't explained why you need it. The action has been explained clearly enough to go forward. Scaring the NPC away from his girl. I don't need anything more to determine the results. Seems likely that's an Intimidate check. If it succeeded, it happens, if it fails, it doesn't happen. If the PC wanted to do something else, then I'd ask them to amend their action. I don't need to know exactly what they said in these circumstances. I feel all I absolutely need is the result they wanted. </p><p></p><p>And like I said, if they came up with something that they believed would work to improve their chances, I'd let them try that, and if I have any existing plans, well, I might factor those in as well. The exact words though? I'd not absolutely *need* them as I see it.</p><p></p><p>Sure, it might help to have the PC's words in describing the NPC's reactions, but would I need it? No, I don't feel I do. He can just storm off in a huff and I can worry about the consequences later. That's as good a result for me as coming up with something else.</p><p></p><p>Can you provide me with a reason why I must do it differently?</p></blockquote><p></p>
[QUOTE="Bumbles, post: 4807976, member: 83457"] It happens. I still don't think the understanding is completely, but maybe we're getting closer. So I'm not differentiating between the actions or what? How does what you want to do differ from how I said I'd do it? How are you doing things differently from the existing rules? You ask the player what they wanted to do. Or do you mean, how do you roll to see if it succeeded? Intimidate is a check against Will, if I've determined that in making the NPC, or against some DC. The value of which would probably depend on my plans as the GM rather than the Player's description of his actions. If I wanted the NPC to have been a serious rival, it'd be hard. If he was just a flirt, easy. I may also require more than one success, and make it a challenge with multiple attempts. Of course, I could also have the NPC return in some form, but those plans would not necessarily be contingent on what exactly the PC said or did. So far you haven't explained why you need it. The action has been explained clearly enough to go forward. Scaring the NPC away from his girl. I don't need anything more to determine the results. Seems likely that's an Intimidate check. If it succeeded, it happens, if it fails, it doesn't happen. If the PC wanted to do something else, then I'd ask them to amend their action. I don't need to know exactly what they said in these circumstances. I feel all I absolutely need is the result they wanted. And like I said, if they came up with something that they believed would work to improve their chances, I'd let them try that, and if I have any existing plans, well, I might factor those in as well. The exact words though? I'd not absolutely *need* them as I see it. Sure, it might help to have the PC's words in describing the NPC's reactions, but would I need it? No, I don't feel I do. He can just storm off in a huff and I can worry about the consequences later. That's as good a result for me as coming up with something else. Can you provide me with a reason why I must do it differently? [/QUOTE]
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