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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="I'm A Banana" data-source="post: 4808477" data-attributes="member: 2067"><p>DM Fiat is indeed what D&D has used for 90% of its non-combat resolution from Day 1.</p><p></p><p>It's about time we kill that sacred cow, especially if we want parts other than combat to become a valid way to play D&D (which as the OP points out, we might need to do if the game wants to attract a broader audience). </p><p></p><p>I don't think the game should become, as TB says, a game of thespian tea parties, but I think the way to make things other than combat as satisfying and entertaining as combat is to reduce the chance for human capriciousness; that is, reduce the DM Fiat involved. Rather than change focus so that it was game about tea parties, the focus would broaden so that tea parties and butt-kicking medieval mercenaries can go alongside one another: this broadens the player base so that people who enjoy both can both enjoy D&D.</p><p></p><p>Reducing the DM Fiat involves rules. Rules will involve some math. Like most of D&D, making that math simple and significant (so it's not a long calculation, and so it's not fiddly little bits) is part and parcel of making the game more accessible as well. </p><p></p><p>I'm sure you could play D&D without any rules, with only DM Fiat, but such a D&D would depend <strong>heavily</strong> on the quality of the DM. Rather than require a stellar DM, which isn't a common thing in the world, I would do the same thing combat does: put it in a neutral third party, the rules. A stellar DM can always ignore the rules, and will make the game better for it, but more average or slightly-less-than-perfect DMs can use the rules so that they can play to their actual strengths as DMs. </p><p></p><p>DM Fiat should not be, in my mind, <strong>the</strong> way to resolve non-combat encounters, any more than it should be the way to resolve combat encounters (and hasn't been, since Day 1).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4808477, member: 2067"] DM Fiat is indeed what D&D has used for 90% of its non-combat resolution from Day 1. It's about time we kill that sacred cow, especially if we want parts other than combat to become a valid way to play D&D (which as the OP points out, we might need to do if the game wants to attract a broader audience). I don't think the game should become, as TB says, a game of thespian tea parties, but I think the way to make things other than combat as satisfying and entertaining as combat is to reduce the chance for human capriciousness; that is, reduce the DM Fiat involved. Rather than change focus so that it was game about tea parties, the focus would broaden so that tea parties and butt-kicking medieval mercenaries can go alongside one another: this broadens the player base so that people who enjoy both can both enjoy D&D. Reducing the DM Fiat involves rules. Rules will involve some math. Like most of D&D, making that math simple and significant (so it's not a long calculation, and so it's not fiddly little bits) is part and parcel of making the game more accessible as well. I'm sure you could play D&D without any rules, with only DM Fiat, but such a D&D would depend [B]heavily[/B] on the quality of the DM. Rather than require a stellar DM, which isn't a common thing in the world, I would do the same thing combat does: put it in a neutral third party, the rules. A stellar DM can always ignore the rules, and will make the game better for it, but more average or slightly-less-than-perfect DMs can use the rules so that they can play to their actual strengths as DMs. DM Fiat should not be, in my mind, [B]the[/B] way to resolve non-combat encounters, any more than it should be the way to resolve combat encounters (and hasn't been, since Day 1). [/QUOTE]
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