Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Game for Non-Gamers: (Forked from: Sexism in D&D)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4809145" data-attributes="member: 2067"><p>In my mind, those details still exist, even if you're glossing over them, just as they do in combat. If a critical hit is "I hit him in the head," a critical success on a social encounter is "I know exactly what makes him squirm." </p><p></p><p>The difference is that players don't have to collect and memorize bits of lore and have a dramatic personality to influence their success.</p><p></p><p></p><p></p><p>I think that's kind of missing the thrust of it.</p><p></p><p>In the social situations we've been talking about, things ARE that simple: either the PC gets what they want, or they don't. The rules come up when something has a chance of stopping the PC's from doing what they want. </p><p></p><p>I don't think we need to replace every instance of character conversation with dice rolls, but I think where there is <strong>conflict</strong> (social or otherwise) the rules should be used to govern who succeeds.</p><p></p><p>I believe this is a key to attracting a wider audience who isn't so much into combat: to make things that aren't combat part of the GAME, with RULES, that you can PLAY, rather than to make it something that's binary or governed by a DM's whim. Once I can make a character who is a foppish prince, who can engage in political machinations as dramatic and engaging as any combat (without relying on a good DM), and who could play a game of D&D without ever venturing into the dragon's cave, we're starting to hit a broader base. Not that the foppish prince WOULDN'T venture into the dragon's cave, jut that the player could also enjoy their thing. </p><p></p><p></p><p></p><p>I agree with this. That's part of why, in my mind, we need mechanics that work alongside the butt-kicking rules, rather than ones that require you to be a detail-focused dramatist when your sword is sheathed. That's no better than requiring you to be an overly-specific anatomist when your sword is unsheathed (and both have a way of alienating the more casual players).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4809145, member: 2067"] In my mind, those details still exist, even if you're glossing over them, just as they do in combat. If a critical hit is "I hit him in the head," a critical success on a social encounter is "I know exactly what makes him squirm." The difference is that players don't have to collect and memorize bits of lore and have a dramatic personality to influence their success. I think that's kind of missing the thrust of it. In the social situations we've been talking about, things ARE that simple: either the PC gets what they want, or they don't. The rules come up when something has a chance of stopping the PC's from doing what they want. I don't think we need to replace every instance of character conversation with dice rolls, but I think where there is [B]conflict[/B] (social or otherwise) the rules should be used to govern who succeeds. I believe this is a key to attracting a wider audience who isn't so much into combat: to make things that aren't combat part of the GAME, with RULES, that you can PLAY, rather than to make it something that's binary or governed by a DM's whim. Once I can make a character who is a foppish prince, who can engage in political machinations as dramatic and engaging as any combat (without relying on a good DM), and who could play a game of D&D without ever venturing into the dragon's cave, we're starting to hit a broader base. Not that the foppish prince WOULDN'T venture into the dragon's cave, jut that the player could also enjoy their thing. I agree with this. That's part of why, in my mind, we need mechanics that work alongside the butt-kicking rules, rather than ones that require you to be a detail-focused dramatist when your sword is sheathed. That's no better than requiring you to be an overly-specific anatomist when your sword is unsheathed (and both have a way of alienating the more casual players). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Game for Non-Gamers: (Forked from: Sexism in D&D)
Top