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The Game for Non-Gamers: (Forked from: Sexism in D&D)
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<blockquote data-quote="I'm A Banana" data-source="post: 4809341" data-attributes="member: 2067"><p>I'm of the belief that combat needs to be less complex as it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If the player can make some choices and reflect their archetype in the conflict, that's probably enough.</p><p></p><p>As for capturing the audience: this makes D&D a broader game. It's not going to capture the segment of the population that doesn't want to sit around in a room for four hours on the weekend, but D&D might need more radical changes to get them. It probably wouldn't look as much like D&D, and it might not be able to give us our robust four hour play sessions, if it changed like that.</p><p></p><p>Also, I'm not sure there'd be a lot of demand for a D&D that looked like that anyway.</p><p></p><p>In my mind, capturing the broader segment is more about making D&D accessible to those who care to access it. There is a large portion of the world that will never want to play D&D, and that has to be OK. To own a niche and to grow and define it should be enough. With lowered barriers to entry, anyone who likes heroic fantasy stories should be able to plug into a D&D game and have fun with it.</p><p></p><p>That also means smaller, cheaper books, easier, speedier rules, and swearing off the need for add-ons like minis and cards and such (unless it's going to be ONLY about minis and cards and such).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4809341, member: 2067"] I'm of the belief that combat needs to be less complex as it is. ;) If the player can make some choices and reflect their archetype in the conflict, that's probably enough. As for capturing the audience: this makes D&D a broader game. It's not going to capture the segment of the population that doesn't want to sit around in a room for four hours on the weekend, but D&D might need more radical changes to get them. It probably wouldn't look as much like D&D, and it might not be able to give us our robust four hour play sessions, if it changed like that. Also, I'm not sure there'd be a lot of demand for a D&D that looked like that anyway. In my mind, capturing the broader segment is more about making D&D accessible to those who care to access it. There is a large portion of the world that will never want to play D&D, and that has to be OK. To own a niche and to grow and define it should be enough. With lowered barriers to entry, anyone who likes heroic fantasy stories should be able to plug into a D&D game and have fun with it. That also means smaller, cheaper books, easier, speedier rules, and swearing off the need for add-ons like minis and cards and such (unless it's going to be ONLY about minis and cards and such). [/QUOTE]
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