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The game I play in just dies... and it turns out it's my fault.
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1490115" data-attributes="member: 16936"><p>And for others, the people they game with MUST be their friends, and they're picky about who they're friends with. Throw in the additional complication of what some people consider appropriate boundaries for their friends, and it's almost like we're talking about real-life social interactions between actual people! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's a shame that AuroraGyps didn't mesh with the people she was playing with. Hopefully she'll find some other people who she can feel comfortable with and vice versa. As far as assigning fault goes, I'll agree with BSF and say that I don't know enough to have an opinion about who was right or wrong in this situation, only that it was a sub-optimal group for her style.</p><p></p><p>(I will, however, suggest that it's never, ever a good idea to talk about bad things in your life with people you don't know very well; even if you think you're only doing it "occasionally," it does tend to push most people away. Exceptions can be made for stories you can tell in a funny way, the classic oh-but-I-can-laugh-about-it-now kind of thing, but just dumping a relentlessly sad tale of woe and dismay on people rarely leads to lasting friendships. Just something to think about.)</p><p></p><p>--</p><p>and bribing the driver with food or with money for gas is always a good idea</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1490115, member: 16936"] And for others, the people they game with MUST be their friends, and they're picky about who they're friends with. Throw in the additional complication of what some people consider appropriate boundaries for their friends, and it's almost like we're talking about real-life social interactions between actual people! ;) It's a shame that AuroraGyps didn't mesh with the people she was playing with. Hopefully she'll find some other people who she can feel comfortable with and vice versa. As far as assigning fault goes, I'll agree with BSF and say that I don't know enough to have an opinion about who was right or wrong in this situation, only that it was a sub-optimal group for her style. (I will, however, suggest that it's never, ever a good idea to talk about bad things in your life with people you don't know very well; even if you think you're only doing it "occasionally," it does tend to push most people away. Exceptions can be made for stories you can tell in a funny way, the classic oh-but-I-can-laugh-about-it-now kind of thing, but just dumping a relentlessly sad tale of woe and dismay on people rarely leads to lasting friendships. Just something to think about.) -- and bribing the driver with food or with money for gas is always a good idea ryan [/QUOTE]
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The game I play in just dies... and it turns out it's my fault.
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