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The Game of Kings - Characters
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2925074" data-attributes="member: 4441"><p><strong>Name:</strong> Morika Kevsecks</p><p><strong>Class:</strong> Druid 4 (shifter druid substitution level 1)</p><p><strong>Race:</strong> Shifter</p><p><strong>Hit Dice:</strong> 4d8+8, 34 HP </p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 30 ft</p><p><strong>Armor Class:</strong> 17 (10 +2 armor +2 Dex +3 shield)</p><p><strong>Base Attack Bonus:</strong> +3</p><p><strong>Grapple:</strong> +6</p><p><strong>Attacks:</strong> Shortspear +7 (1d6+3/x2, 20ft range, P)</p><p>Sickle +7 (1d6+2/x2, S)</p><p>Club (as <em>shillelagh</em>) +7 (2d6+3/x2, B)</p><p>Club +6 (1d6/x2, B)</p><p>Gore charge +9 (2d6+5/x2, B)</p><p><strong>Full Attack:</strong> Gore charge +9 (2d6+5/x2, B) or</p><p>Shortspear +7 (1d6+4/x2, P) </p><p><strong>Face/Reach:</strong> 5x5/5ft</p><p><strong>Special Qualities:</strong> Shifting (+2 to Str, horns, lasts 7 rounds normally), low-light vision, +2 racial bonus on Balance, Climb, and Jump checks, Shaky flaw (-2 penalty on all ranged attack rolls), beast spirit (ability bonus, Alertness, extended shifting, feral empathy, will of the spirit), nature sense, wild empathy +8, woodland stride, trackless step, resist nature’s lure.</p><p><strong>Special Attacks:</strong> Gorebrute charge (2d6+5), can knock people prone</p><p><strong>Saves:</strong> Fort +6, Ref +3, Will +6</p><p><strong>Abilities:</strong> Strength 16, Dexterity 14, Constitution 15, Intelligence 11, Wisdom 15, Charisma 6 </p><p><strong>Skills:</strong> Balance +4, Climb +5, Concentration (2) +4, Handle Animal (5) +7, Jump +5, Knowledge (nature) (5) +9, Listen (4) +9, Ride +4, Sense Motive +3, Speak Language (Sylvan) (2cc), Spot (4) +9, Survival (5) +9 (+11 in aboveground natural environments), Swim (1) +3. While <em>wild instincts</em> is prepared, Spot and Listen are both +11.</p><p></p><p>Skill explainations: [sblock]Alertness feat (gained from beast spirit class feature) grants +2 to Listen and Spot. Shifter Instincts grants +1 to Listen, Spot, and Sense Motive, as well as +2 to initiative. Nature Sense (druid class feature) grants +2 to Knowledge (nature) and Survival. Feral Empathy (gained from beast spirit class feature) grants a +4 bonus to wild empathy checks and Handle Animal checks. Five ranks of Handle Animal grant a +2 synergy bonus to Ride checks and wild empathy checks. Five ranks of Knowledge (nature) grants +2 synergy bonus to Survival checks in aboveground natural environment. Five ranks of Survival grants a +2 synergy bonus to Knowledge (nature checks). +2 racial bonus to Balance, Jump, and Climb checks.[/sblock]</p><p><strong>Feats:</strong> Gorebrute Elite, Shifter Instincts, Shifter Ferocity</p><p><strong>Action Points:</strong> 7</p><p><strong>Languages:</strong> Common, Druidic, Sylvan</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Deity:</strong> Greensinger Druidic traditions</p><p><strong>Gender:</strong> Female</p><p><strong>Age:</strong> 36</p><p><strong>Height:</strong> 4' 11"</p><p><strong>Weight:</strong> 115 lbs</p><p> </p><p><strong>Spells Memorized/Spell Slots 5/4/3:</strong> </p><p><strong>0th</strong> – <em>cure minor wounds x3, detect magic, detect poison</em></p><p><strong>1st</strong> – <em>cure light wounds x2, magic fang, shifter prowess (RoE)</em></p><p><strong>2nd</strong> – <em>barkskin, bull’s strength, wild instincts (RoE)</em></p><p></p><p><strong>Inventory: </strong> </p><p>Masterwork leather armor – 160gp</p><p>+1 heavy darkwood shield – 1,257gp</p><p>Masterwork silver sickle – 326gp</p><p>Masterwork darkwood shortspear – 331gp</p><p>Club</p><p>Heward’s Handy Haversack – 2,000gp</p><p>Boots of Comfort – 1,000gp (continuous <em>endure elements</em> while worn)</p><p>Bedroll – 1sp</p><p>Hammock – 5gp (A&E)</p><p>Flint and Steel – 1gp</p><p>Fishhook – 1sp</p><p>Money belt – 4gp (A&E)</p><p>Silk rope 50’ – 10gp</p><p>Climber’s kit – 80gp</p><p>Waterskin – 1gp</p><p>10 days’ worth of trail rations – 5gp</p><p>Explorer’s outfit – 10gp</p><p>Dagger – 2gp</p><p>Holly and mistletoe</p><p>Traveler’s outfit</p><p></p><p>20gp, 20sp, and 10cp are in her money belt</p><p>185gp and 7sp are in her haversack</p><p></p><p><em>I am not a kind person. More than most of my people, I am feral, dangerous, rude, and eager to spill blood. Yet I am not an evil person. The blood that I spill is that of the cruel and decadent, those that I am rude to deserve it, and the danger I represent is not to those on the side of good. My animal ferocity is brought against those who defile the world, not those who revere it.</em></p><p><em></em></p><p><em>This does not make me good in the eyes of many, yet I speak only the bluntest of truths in this matter. The beast spirit within my breast has no need for false words and sweet lies. I am a fighter of the wood, a seeker of truth, and a destroyer of darkness. Because I do not wear shining armor, I am discounted as a barbarian. Because I make no speeches to rouse the hearts of the weak and helpless, I am seen as cruel and rude. Because I gore my enemies to death with my own horns, I am feared. Because I demand gold for my strength, they whisper curses behind my back. Yet the danger passes after I have, and things are better when I leave. </em></p><p><em></em></p><p><em>My name is Morika. I am a gorebrute shifter, a druid whose animal spirit lies within rather than without, a hunter of evil and a speaker of uncomfortable truths. I will answer your call Elinvath Sargessean, for you seek those who act without though, who commits completely to a course of another's choosing. I am such a woman.</em></p><p></p><p>Morika was born at the border of the Eldeen Reaches, Breland, and what would become Droaam, and became thrown into the war at a young age. Her strength, even when young, was prodigious, and her senses were keen. Her shifting manifested early, in her growing the horns of the great mountain rams of the Byeshk Mountains. She was an only child in a small extended family of shifters, the Kevsecks, all of who fought fiercely to protect their tiny corner of the world from the armies of Breland and the monsters of Droaam. </p><p></p><p>The humans that lived near them welcomed her family's strength, but not them. Healing and other aid was given fearfully and reluctantly, and despite the fact that the villages needed the protection of her clan, they considered them little more than half-tamed beasts. Despite their reluctant care, they did have a deeply-buried kernel of pride, which is what kept the Kevsecks at their deadly work. Two uncles and five cousins died under the swords of ogres or the arrows of human archers, and Morika, too young to avenge them, had to find a new way to channel the anger of their senseless deaths.</p><p></p><p>It was her mother who led her deep into the unspoiled wilds to attempt to bring her child's anger and pain under control. Shifters often had uncontrollable tempers and bouts of violence that brought them such trouble, yet made them such powerful protectors. "It is called 'The Beast Within,' the blood of our lycanthrope ancestors that bound the spirit of the animals within us. In you it burns so brightly, my daughter. If you learn to bond and merge with your beast spirit, you can channel your anger, your pain, and be stronger than anyone could imagine."</p><p></p><p>Morika spent the last five years of the Last War at a curious peace with herself. She was still given to violence and rage, but now she raged with reason, with purpose. The establishment of the Treaty of Thronehold forced her to find a new reason. The simplest was to wander, something she had been wanting to do for many years. Freed from the responsibility of protecting the villages from marauding armies, she struck out across the Eldeen Reaches and beyond. Gold bought her strength, rage, and purpose now, her protection against the evils of bandits and monsters. Going as the wind took her, Morika has been searching for a new purpose with each new place and contract.</p><p></p><p>While Morika's mother, S'veka, followed no formal druidic tradition, Morika has found a niche in one of the lesser-known sects, the Greensingers. During the lulls in the Last War, Morika made friends with an oread named Stonefell in the Byshek mountains. Her own nature of the stubborn goat fitted with Stonefell's, and Morika began to learn more about the wider nature of fey from her. Though not a scholar, Morika made an effort to learn Stonefell's native language of Sylvan, so she could converse with other fey.</p><p></p><p>She fell naturally into the Greensinger sect when they found the angry young shifter talking earnestly with dryads and sprites in their territory. Most people have been very surprised when they learn what path Morika follows. She has the voice of a crow, the face of an irritable goat, and the rhythm of a rock, which puts her in the extreme minority with the beautiful and talented elves, half-elves, and humans that comprise most of the sect. Instead of representing the endless revel of nature, as most of them do, she represents its fury. She has been known to take up quests of vengence on behalf of fey otherwise bound to once area of the land.</p><p></p><p>Despite this, she has an almost childlike awe of natural beauty, and her rudeness disappears entirely from her when she is in the deep woods or conversing with friendly fey.</p><p></p><p>Morika is a small woman, heavily muscled, with a heavy forehead that gives her face a brutish cast. Her eyes are dark gray, and her long dark brown hair is worn in a multitude of braids. Tattoos cross her neck and back, as well as down her arms and legs in intricate, stylizes shapes of animals. Her expression is often dour, and when she smiles, her teeth are very sharp. She wears worn leather armor and sturdy clothing, and keeps a sickle at her belt and a shield on her arm. Her other weapons and various sundries are kept in her well-made backpack, so it seems she is traveling exceptionally light. </p><p></p><p>One thing people may notice about her is that she either keeps her hands in constant motion or locked on the hilt of a weapon or the strap of her shield. Would they see them still, they would notice that they shake, subtly but constantly. Morika doesn't exactly know when it started, but it's been going on as long as she can remember. Perhaps it's because of the death of her kin, or the nightmares she still has about what the monsters of Droaam did to them. Or perhaps it's just because she has too much anger within her to hold herself in stillness.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2925074, member: 4441"] [B]Name:[/B] Morika Kevsecks [B]Class:[/B] Druid 4 (shifter druid substitution level 1) [B]Race:[/B] Shifter [B]Hit Dice:[/B] 4d8+8, 34 HP [B]Initiative:[/B] +4 [B]Speed:[/B] 30 ft [B]Armor Class:[/B] 17 (10 +2 armor +2 Dex +3 shield) [B]Base Attack Bonus:[/B] +3 [B]Grapple:[/B] +6 [B]Attacks:[/B] Shortspear +7 (1d6+3/x2, 20ft range, P) Sickle +7 (1d6+2/x2, S) Club (as [I]shillelagh[/I]) +7 (2d6+3/x2, B) Club +6 (1d6/x2, B) Gore charge +9 (2d6+5/x2, B) [B]Full Attack:[/B] Gore charge +9 (2d6+5/x2, B) or Shortspear +7 (1d6+4/x2, P) [B]Face/Reach:[/B] 5x5/5ft [B]Special Qualities:[/B] Shifting (+2 to Str, horns, lasts 7 rounds normally), low-light vision, +2 racial bonus on Balance, Climb, and Jump checks, Shaky flaw (-2 penalty on all ranged attack rolls), beast spirit (ability bonus, Alertness, extended shifting, feral empathy, will of the spirit), nature sense, wild empathy +8, woodland stride, trackless step, resist nature’s lure. [B]Special Attacks:[/B] Gorebrute charge (2d6+5), can knock people prone [B]Saves:[/B] Fort +6, Ref +3, Will +6 [B]Abilities:[/B] Strength 16, Dexterity 14, Constitution 15, Intelligence 11, Wisdom 15, Charisma 6 [B]Skills:[/B] Balance +4, Climb +5, Concentration (2) +4, Handle Animal (5) +7, Jump +5, Knowledge (nature) (5) +9, Listen (4) +9, Ride +4, Sense Motive +3, Speak Language (Sylvan) (2cc), Spot (4) +9, Survival (5) +9 (+11 in aboveground natural environments), Swim (1) +3. While [i]wild instincts[/i] is prepared, Spot and Listen are both +11. Skill explainations: [sblock]Alertness feat (gained from beast spirit class feature) grants +2 to Listen and Spot. Shifter Instincts grants +1 to Listen, Spot, and Sense Motive, as well as +2 to initiative. Nature Sense (druid class feature) grants +2 to Knowledge (nature) and Survival. Feral Empathy (gained from beast spirit class feature) grants a +4 bonus to wild empathy checks and Handle Animal checks. Five ranks of Handle Animal grant a +2 synergy bonus to Ride checks and wild empathy checks. Five ranks of Knowledge (nature) grants +2 synergy bonus to Survival checks in aboveground natural environment. Five ranks of Survival grants a +2 synergy bonus to Knowledge (nature checks). +2 racial bonus to Balance, Jump, and Climb checks.[/sblock] [B]Feats:[/B] Gorebrute Elite, Shifter Instincts, Shifter Ferocity [B]Action Points:[/B] 7 [B]Languages:[/B] Common, Druidic, Sylvan [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] Greensinger Druidic traditions [B]Gender:[/B] Female [B]Age:[/B] 36 [B]Height:[/B] 4' 11" [B]Weight:[/B] 115 lbs [B]Spells Memorized/Spell Slots 5/4/3:[/B] [B]0th[/B] – [I]cure minor wounds x3, detect magic, detect poison[/I] [B]1st[/B] – [I]cure light wounds x2, magic fang, shifter prowess (RoE)[/I] [B]2nd[/B] – [I]barkskin, bull’s strength, wild instincts (RoE)[/I] [B]Inventory: [/B] Masterwork leather armor – 160gp +1 heavy darkwood shield – 1,257gp Masterwork silver sickle – 326gp Masterwork darkwood shortspear – 331gp Club Heward’s Handy Haversack – 2,000gp Boots of Comfort – 1,000gp (continuous [I]endure elements[/I] while worn) Bedroll – 1sp Hammock – 5gp (A&E) Flint and Steel – 1gp Fishhook – 1sp Money belt – 4gp (A&E) Silk rope 50’ – 10gp Climber’s kit – 80gp Waterskin – 1gp 10 days’ worth of trail rations – 5gp Explorer’s outfit – 10gp Dagger – 2gp Holly and mistletoe Traveler’s outfit 20gp, 20sp, and 10cp are in her money belt 185gp and 7sp are in her haversack [i]I am not a kind person. More than most of my people, I am feral, dangerous, rude, and eager to spill blood. Yet I am not an evil person. The blood that I spill is that of the cruel and decadent, those that I am rude to deserve it, and the danger I represent is not to those on the side of good. My animal ferocity is brought against those who defile the world, not those who revere it. This does not make me good in the eyes of many, yet I speak only the bluntest of truths in this matter. The beast spirit within my breast has no need for false words and sweet lies. I am a fighter of the wood, a seeker of truth, and a destroyer of darkness. Because I do not wear shining armor, I am discounted as a barbarian. Because I make no speeches to rouse the hearts of the weak and helpless, I am seen as cruel and rude. Because I gore my enemies to death with my own horns, I am feared. Because I demand gold for my strength, they whisper curses behind my back. Yet the danger passes after I have, and things are better when I leave. My name is Morika. I am a gorebrute shifter, a druid whose animal spirit lies within rather than without, a hunter of evil and a speaker of uncomfortable truths. I will answer your call Elinvath Sargessean, for you seek those who act without though, who commits completely to a course of another's choosing. I am such a woman.[/i] Morika was born at the border of the Eldeen Reaches, Breland, and what would become Droaam, and became thrown into the war at a young age. Her strength, even when young, was prodigious, and her senses were keen. Her shifting manifested early, in her growing the horns of the great mountain rams of the Byeshk Mountains. She was an only child in a small extended family of shifters, the Kevsecks, all of who fought fiercely to protect their tiny corner of the world from the armies of Breland and the monsters of Droaam. The humans that lived near them welcomed her family's strength, but not them. Healing and other aid was given fearfully and reluctantly, and despite the fact that the villages needed the protection of her clan, they considered them little more than half-tamed beasts. Despite their reluctant care, they did have a deeply-buried kernel of pride, which is what kept the Kevsecks at their deadly work. Two uncles and five cousins died under the swords of ogres or the arrows of human archers, and Morika, too young to avenge them, had to find a new way to channel the anger of their senseless deaths. It was her mother who led her deep into the unspoiled wilds to attempt to bring her child's anger and pain under control. Shifters often had uncontrollable tempers and bouts of violence that brought them such trouble, yet made them such powerful protectors. "It is called 'The Beast Within,' the blood of our lycanthrope ancestors that bound the spirit of the animals within us. In you it burns so brightly, my daughter. If you learn to bond and merge with your beast spirit, you can channel your anger, your pain, and be stronger than anyone could imagine." Morika spent the last five years of the Last War at a curious peace with herself. She was still given to violence and rage, but now she raged with reason, with purpose. The establishment of the Treaty of Thronehold forced her to find a new reason. The simplest was to wander, something she had been wanting to do for many years. Freed from the responsibility of protecting the villages from marauding armies, she struck out across the Eldeen Reaches and beyond. Gold bought her strength, rage, and purpose now, her protection against the evils of bandits and monsters. Going as the wind took her, Morika has been searching for a new purpose with each new place and contract. While Morika's mother, S'veka, followed no formal druidic tradition, Morika has found a niche in one of the lesser-known sects, the Greensingers. During the lulls in the Last War, Morika made friends with an oread named Stonefell in the Byshek mountains. Her own nature of the stubborn goat fitted with Stonefell's, and Morika began to learn more about the wider nature of fey from her. Though not a scholar, Morika made an effort to learn Stonefell's native language of Sylvan, so she could converse with other fey. She fell naturally into the Greensinger sect when they found the angry young shifter talking earnestly with dryads and sprites in their territory. Most people have been very surprised when they learn what path Morika follows. She has the voice of a crow, the face of an irritable goat, and the rhythm of a rock, which puts her in the extreme minority with the beautiful and talented elves, half-elves, and humans that comprise most of the sect. Instead of representing the endless revel of nature, as most of them do, she represents its fury. She has been known to take up quests of vengence on behalf of fey otherwise bound to once area of the land. Despite this, she has an almost childlike awe of natural beauty, and her rudeness disappears entirely from her when she is in the deep woods or conversing with friendly fey. Morika is a small woman, heavily muscled, with a heavy forehead that gives her face a brutish cast. Her eyes are dark gray, and her long dark brown hair is worn in a multitude of braids. Tattoos cross her neck and back, as well as down her arms and legs in intricate, stylizes shapes of animals. Her expression is often dour, and when she smiles, her teeth are very sharp. She wears worn leather armor and sturdy clothing, and keeps a sickle at her belt and a shield on her arm. Her other weapons and various sundries are kept in her well-made backpack, so it seems she is traveling exceptionally light. One thing people may notice about her is that she either keeps her hands in constant motion or locked on the hilt of a weapon or the strap of her shield. Would they see them still, they would notice that they shake, subtly but constantly. Morika doesn't exactly know when it started, but it's been going on as long as she can remember. Perhaps it's because of the death of her kin, or the nightmares she still has about what the monsters of Droaam did to them. Or perhaps it's just because she has too much anger within her to hold herself in stillness. [/QUOTE]
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