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<blockquote data-quote="Ringmereth" data-source="post: 2924062" data-attributes="member: 33915"><p>Except for maybe seeing <em>Superman</em> today, I have loads of time. Expect plenty of edits here.</p><p></p><p>Bront: </p><p>[sblock]I want your sheet in my format by the time we start playing, but I admit that yours is easier to proofread. So, I'll start with that.</p><p></p><p>-"Artificer," not "Aritifacer," and "Morningstar," not "Mourningstar." (Yeah, it's not mechanical, but those jumped out at me anyway.)</p><p>-Your grapple bonus should be +5.</p><p>-With a starting Int of 16, Carver should have three bonus languages, so pick two more.</p><p>-By my calculations, you've spent exactly 4900gp, giving you 500 more to spend or save.</p><p>-Finally, 'forged don't have any specific eye color; they change with the Warforged's mood. [/sblock]</p><p></p><p>stonegod:</p><p>[sblock]First off, I really appreciate your "Showing My Work" section, probably your best idea in a long line of extra efforts to make running this game much easier for Dark and I--she said yesterday that you may be the most DM-friendly player we've ever encountered, and I agree. Thanks for consistantly going the extra mile to help us and other players out.</p><p></p><p>With that in mind, I glanced at your character sheet and did a quick double-check. Everything is in order... but I noted that kobolds take a net -4 penalty to their ability scores, and a +1 natural armor bonus definitely does not make up for it. At a CR of 1/4, kobolds are half as powerful as standard races and probably deserving of a LA -1, if there was such a thing.</p><p></p><p>It is my opinion that you should get some kind of perk for picking a race substantially weaker than your other options. I haven't decided what that might be, but I'll come up with something: removing Vhir's light sensitivity, giving a bonus feat or ability bonus to Int, granting a few tiefling-like traits to reflect the taint of Khyber... if you have any particular requests, I'd take them into consideration.</p><p></p><p>Anyway, consider your character sheet approved. Go ahead and post Vhir in the RG thread.[/sblock]</p><p></p><p>Isida:</p><p>[sblock]Your sheet looks good, and I just need a few minor things cleared up.</p><p></p><p>-Morkia's skills may or may not be off--making sure bonuses (especially from skill synergies) are correct is difficult without the number of ranks you've invested in each. Simply putting the number of ranks in parentheses next to the bonus would make it much easier.</p><p>-Her inventory is <em>almost</em> spot-on, but you missed 5 gp somewhere when calculating your total. Just knock that off your cash reserves.</p><p></p><p>Everything else looks fine; fix these and you can go ahead and post Morkia on the RG thread.[/sblock]</p><p></p><p>Bobitron:</p><p>[sblock]I'll address your questions first and then go on to your character sheet.</p><p></p><p>-Spells and feats: as a frequent player of arcane casters, I'm rather familiar with good (read: heavily min/maxed) options for wizards. I mentioned a couple feats earlier that tie into Glasia's history with the Silver Flame. One you might consider is Arcane Disciple (from Complete Divine), which allows you to pick a domain possessed by your deity and add spells on that domain's list to your class list (though you must learn the spells yourself), and cast them each once per day. Unfortunately, those spells are cast using wisdom as their requisite ability. Since Glasia's wisdom score is relatively high, she'd be capable of putting the feat to good use, at least until 9th level. The Silver Flame has Exorcism, Good, Law, and Protection, so check those and see if you'd like Glasia to be able to cast spells off those lists.</p><p></p><p>Metamagic feats (such as the ones stonegod mentioned) are always useful, but their utility comes more at higher levels. This can be offset, though, by taking the Heroic Metamagic feat, which allows them to spontaneously apply any metamagic feat they know to a spell they cast at the cost of one action point per level of the metamagic's normal spell slot adjustment. It doesn't have any particular thematic match to Glasia's background with the Silver Flame, but a utility mage who's able to boost her spells on the fly a few times per level has a lot of flexibility. Heroic Spirit (which grants another 3 action points per level) would give you more mileage out of Heroic Metamagic, and lots of metamagic feats obviously would as well. Finally, two other action point feats could help you: Action Surge allows you to spend 2 action points to gain another move or standard action on your turn, which means you can get off two (or three if you have a Quickened spell on hand) spells in a round instead of one, and Spontaneous Casting allows you to swap a memorized spell for another one in your spellbook, also at the cost of two action points.</p><p></p><p>Spell Penetration becomes rather necessity once you reach mid to high level. You won't run into creatures with SR very often when we start, but getting the feat out of the way wouldn't hurt.</p><p></p><p>Finally, if you're interested in going into a prestige class, now's the time to take prerequisite feats. I'm not a fan of players planning their progression for 20 levels of a character, but knowing what Glasia might like to specialize in is just fine. </p><p></p><p>Enough on feats. In regards to spells, I'd suggest taking other characters' spellcasting into consideration. Deuce's Beguiler is loaded with illusions and enchantments and Bront's artificer has plenty of combat and equipment buffs, so plan accordingly. Despite her utility role, I'd also suggest giving Glasia at least one offensive spell per level--<em>Scorching Ray</em> is both useful and thematically appropriate. <em>Orb of Fire</em> from Complete Arcane might also fit the bill. I second stonegod's recommendation of <em>Shatter</em>. On the defensive side, your current picks look pretty good, though I'd suggest <em>Mirror Image</em>. </p><p></p><p>You also asked about action points. They're replenished each level, and the formula for how many a character recieves is 5 + 1/2 level. Therefore, a 4th level character recieves 7 AP.</p><p></p><p>Finally, as a last piece of build advice, I'd suggest paying a little more attention to physical stats. Most wizards can't hit stuff in melee, and that's fine, but having a point or two of Con and/or Dex bonus would be a nice backup against getting killed in one hit, which seems very possible as she's currently written. </p><p></p><p>As for your sheet, it obviously needs some gaps filled in, but your calculations are all correct, save that you're nine copper over budget <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. [/sblock]</p><p></p><p>MadMaxim:</p><p>[sblock] Your sheet looks pretty good; just a couple revisions are necessary.</p><p></p><p>-First, to make accounting for your skills manageable, please list the number of ranks you've invested in each. This makes checking your math a lot easier.</p><p>-With a +4 Int bonus, Partash should have one more bonus language.</p><p>-By my calculations, you've spent 5250 gp, and have another 150 remaining.</p><p></p><p>Also, while I'm fine with allowing feats you've chosen, I'll advise you that you'll get more mileage out of picking something else (metamagic or action point feats, maybe, or something out of Complete Divine if you have access to it) over Archivist of Nature. It's your decision.</p><p></p><p>Fix the above issues and you can go ahead and post Partash in the Rogue's Gallery.[/sblock]</p><p></p><p>James:</p><p>[sblock]You've yet to post a finalized copy, so I'm working off the revision at the top of this page.</p><p></p><p>-First, you exceeded the point buy by two points--your ability score adjustments total to 35 points. I'd suggest dropping your Con to 14.</p><p>-With an Int bonus of +2, you can pick one more language.</p><p>-You win the award for the smallest inventory error at 1 cp below starting gold.</p><p>-Your feats look fine, but I'm not familiar with 'Sharp-Shooting'. Where's it from?</p><p></p><p>Also, taking the horse is fine, but I'm anticipating that it may be more trouble than it's worth.[/sblock]</p><p></p><p>Since no one's expressed a problem with it, I'll plan on starting Wednesday evening, assuming all characters are ready. I'm not worried about those who've already posted, but James has yet to respond since we selected the group.</p></blockquote><p></p>
[QUOTE="Ringmereth, post: 2924062, member: 33915"] Except for maybe seeing [I]Superman[/I] today, I have loads of time. Expect plenty of edits here. Bront: [sblock]I want your sheet in my format by the time we start playing, but I admit that yours is easier to proofread. So, I'll start with that. -"Artificer," not "Aritifacer," and "Morningstar," not "Mourningstar." (Yeah, it's not mechanical, but those jumped out at me anyway.) -Your grapple bonus should be +5. -With a starting Int of 16, Carver should have three bonus languages, so pick two more. -By my calculations, you've spent exactly 4900gp, giving you 500 more to spend or save. -Finally, 'forged don't have any specific eye color; they change with the Warforged's mood. [/sblock] stonegod: [sblock]First off, I really appreciate your "Showing My Work" section, probably your best idea in a long line of extra efforts to make running this game much easier for Dark and I--she said yesterday that you may be the most DM-friendly player we've ever encountered, and I agree. Thanks for consistantly going the extra mile to help us and other players out. With that in mind, I glanced at your character sheet and did a quick double-check. Everything is in order... but I noted that kobolds take a net -4 penalty to their ability scores, and a +1 natural armor bonus definitely does not make up for it. At a CR of 1/4, kobolds are half as powerful as standard races and probably deserving of a LA -1, if there was such a thing. It is my opinion that you should get some kind of perk for picking a race substantially weaker than your other options. I haven't decided what that might be, but I'll come up with something: removing Vhir's light sensitivity, giving a bonus feat or ability bonus to Int, granting a few tiefling-like traits to reflect the taint of Khyber... if you have any particular requests, I'd take them into consideration. Anyway, consider your character sheet approved. Go ahead and post Vhir in the RG thread.[/sblock] Isida: [sblock]Your sheet looks good, and I just need a few minor things cleared up. -Morkia's skills may or may not be off--making sure bonuses (especially from skill synergies) are correct is difficult without the number of ranks you've invested in each. Simply putting the number of ranks in parentheses next to the bonus would make it much easier. -Her inventory is [i]almost[/i] spot-on, but you missed 5 gp somewhere when calculating your total. Just knock that off your cash reserves. Everything else looks fine; fix these and you can go ahead and post Morkia on the RG thread.[/sblock] Bobitron: [sblock]I'll address your questions first and then go on to your character sheet. -Spells and feats: as a frequent player of arcane casters, I'm rather familiar with good (read: heavily min/maxed) options for wizards. I mentioned a couple feats earlier that tie into Glasia's history with the Silver Flame. One you might consider is Arcane Disciple (from Complete Divine), which allows you to pick a domain possessed by your deity and add spells on that domain's list to your class list (though you must learn the spells yourself), and cast them each once per day. Unfortunately, those spells are cast using wisdom as their requisite ability. Since Glasia's wisdom score is relatively high, she'd be capable of putting the feat to good use, at least until 9th level. The Silver Flame has Exorcism, Good, Law, and Protection, so check those and see if you'd like Glasia to be able to cast spells off those lists. Metamagic feats (such as the ones stonegod mentioned) are always useful, but their utility comes more at higher levels. This can be offset, though, by taking the Heroic Metamagic feat, which allows them to spontaneously apply any metamagic feat they know to a spell they cast at the cost of one action point per level of the metamagic's normal spell slot adjustment. It doesn't have any particular thematic match to Glasia's background with the Silver Flame, but a utility mage who's able to boost her spells on the fly a few times per level has a lot of flexibility. Heroic Spirit (which grants another 3 action points per level) would give you more mileage out of Heroic Metamagic, and lots of metamagic feats obviously would as well. Finally, two other action point feats could help you: Action Surge allows you to spend 2 action points to gain another move or standard action on your turn, which means you can get off two (or three if you have a Quickened spell on hand) spells in a round instead of one, and Spontaneous Casting allows you to swap a memorized spell for another one in your spellbook, also at the cost of two action points. Spell Penetration becomes rather necessity once you reach mid to high level. You won't run into creatures with SR very often when we start, but getting the feat out of the way wouldn't hurt. Finally, if you're interested in going into a prestige class, now's the time to take prerequisite feats. I'm not a fan of players planning their progression for 20 levels of a character, but knowing what Glasia might like to specialize in is just fine. Enough on feats. In regards to spells, I'd suggest taking other characters' spellcasting into consideration. Deuce's Beguiler is loaded with illusions and enchantments and Bront's artificer has plenty of combat and equipment buffs, so plan accordingly. Despite her utility role, I'd also suggest giving Glasia at least one offensive spell per level--[i]Scorching Ray[/i] is both useful and thematically appropriate. [i]Orb of Fire[/i] from Complete Arcane might also fit the bill. I second stonegod's recommendation of [i]Shatter[/i]. On the defensive side, your current picks look pretty good, though I'd suggest [i]Mirror Image[/i]. You also asked about action points. They're replenished each level, and the formula for how many a character recieves is 5 + 1/2 level. Therefore, a 4th level character recieves 7 AP. Finally, as a last piece of build advice, I'd suggest paying a little more attention to physical stats. Most wizards can't hit stuff in melee, and that's fine, but having a point or two of Con and/or Dex bonus would be a nice backup against getting killed in one hit, which seems very possible as she's currently written. As for your sheet, it obviously needs some gaps filled in, but your calculations are all correct, save that you're nine copper over budget ;). [/sblock] MadMaxim: [sblock] Your sheet looks pretty good; just a couple revisions are necessary. -First, to make accounting for your skills manageable, please list the number of ranks you've invested in each. This makes checking your math a lot easier. -With a +4 Int bonus, Partash should have one more bonus language. -By my calculations, you've spent 5250 gp, and have another 150 remaining. Also, while I'm fine with allowing feats you've chosen, I'll advise you that you'll get more mileage out of picking something else (metamagic or action point feats, maybe, or something out of Complete Divine if you have access to it) over Archivist of Nature. It's your decision. Fix the above issues and you can go ahead and post Partash in the Rogue's Gallery.[/sblock] James: [sblock]You've yet to post a finalized copy, so I'm working off the revision at the top of this page. -First, you exceeded the point buy by two points--your ability score adjustments total to 35 points. I'd suggest dropping your Con to 14. -With an Int bonus of +2, you can pick one more language. -You win the award for the smallest inventory error at 1 cp below starting gold. -Your feats look fine, but I'm not familiar with 'Sharp-Shooting'. Where's it from? Also, taking the horse is fine, but I'm anticipating that it may be more trouble than it's worth.[/sblock] Since no one's expressed a problem with it, I'll plan on starting Wednesday evening, assuming all characters are ready. I'm not worried about those who've already posted, but James has yet to respond since we selected the group. [/QUOTE]
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