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The game police, they live inside of my head
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<blockquote data-quote="BlackMoria" data-source="post: 3767477" data-attributes="member: 424"><p>I don't get this so I must be missing something.</p><p></p><p>Rules in games exist so that from a certain perspective (how to play the game by knowing the rules), the playing field is level. Everyone must 'know' the rules to compete equally. It is a handicap to try to play a game (strategy, tactics, etc) while at the same time trying to get a handle of the rules (the mechanism by which you actualize your strategy/tactics).</p><p></p><p>Games like chess are based on both players understanding the simple rules of how each pieces move. At it core, Chess is a easy game - rules wise; but the strategy is what makes it a challenge enjoyed by millions. But it presupposes that both players know the basic rules of the game to start with.</p><p></p><p>How can someone play in your RPG game by not knowing the rules without it turning into 'Simon says' or 'Mother, may I'? Example: I want to do 'action X'. Either you allow it or not in your game. If you don't allow it, then I am frustrated because I don't know what I can or cannot do, without your approval. </p><p></p><p>If you do allow it, then I, in essence, must have your approval and any future action must like wise go through an approval process. And I must remember that the approval for action X under condition Y may not necessary mean that action X will be allowed under condition Z, in fact, soliciting approval of that.</p><p></p><p>I suspect I am totally missing the point so what do you mean when you say players don't need to know the rules?</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3767477, member: 424"] I don't get this so I must be missing something. Rules in games exist so that from a certain perspective (how to play the game by knowing the rules), the playing field is level. Everyone must 'know' the rules to compete equally. It is a handicap to try to play a game (strategy, tactics, etc) while at the same time trying to get a handle of the rules (the mechanism by which you actualize your strategy/tactics). Games like chess are based on both players understanding the simple rules of how each pieces move. At it core, Chess is a easy game - rules wise; but the strategy is what makes it a challenge enjoyed by millions. But it presupposes that both players know the basic rules of the game to start with. How can someone play in your RPG game by not knowing the rules without it turning into 'Simon says' or 'Mother, may I'? Example: I want to do 'action X'. Either you allow it or not in your game. If you don't allow it, then I am frustrated because I don't know what I can or cannot do, without your approval. If you do allow it, then I, in essence, must have your approval and any future action must like wise go through an approval process. And I must remember that the approval for action X under condition Y may not necessary mean that action X will be allowed under condition Z, in fact, soliciting approval of that. I suspect I am totally missing the point so what do you mean when you say players don't need to know the rules? [/QUOTE]
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The game police, they live inside of my head
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