Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The game police, they live inside of my head
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 3767535" data-attributes="member: 40961"><p>Blackmoria- there are games where not knowing the rules is part of the point. Games like Paranoia work well under this system. "Knowledge of the rules is treason." But that game functions well under that system because part of its fun is that its setting is based on the idea that the characters themselves are stuck in a system of arbitrary rules they don't understand, forced to do tasks that don't make sense, and executed (and recloned back to life) every time they mess up. </p><p></p><p>Plus, knowing what you can and cannot do is pretty simple in Paranoia. If you have a laser, you can shoot somebody with it. If you have a grenade, you can throw it at somebody. Etc. The unintended consequences due to lack of knowledge are part of the fun. Ie, I shoot at my teammate with my laser because (I loudly proclaim that) he's a dirty commie traitor. But his experimental reflective armor makes my laser bounce off. He starts shooting back at me, calling ME a dirty commie traitor! How unfair! But I've also got experimental reflective armor. If only we'd known the rules for how the experimental armor works! The flurry of bouncing lasers ricochet around the room in a hail of light, as we each hope for a lucky hit, and an incredibly valuable McGuffin is destroyed. A heavily armed robo-destroyer-droid arrives to give us happy-making narcotics, counsel us on our unreasonably destructive and violent tendencies, and then once we are reformed, cured, and "sane," to shoot us in the head with HIS laser. But in the meantime I've pulled the pin on my experimental nuclear grenade... Its all good fun.</p><p></p><p>But I don't think it would work for D&D.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3767535, member: 40961"] Blackmoria- there are games where not knowing the rules is part of the point. Games like Paranoia work well under this system. "Knowledge of the rules is treason." But that game functions well under that system because part of its fun is that its setting is based on the idea that the characters themselves are stuck in a system of arbitrary rules they don't understand, forced to do tasks that don't make sense, and executed (and recloned back to life) every time they mess up. Plus, knowing what you can and cannot do is pretty simple in Paranoia. If you have a laser, you can shoot somebody with it. If you have a grenade, you can throw it at somebody. Etc. The unintended consequences due to lack of knowledge are part of the fun. Ie, I shoot at my teammate with my laser because (I loudly proclaim that) he's a dirty commie traitor. But his experimental reflective armor makes my laser bounce off. He starts shooting back at me, calling ME a dirty commie traitor! How unfair! But I've also got experimental reflective armor. If only we'd known the rules for how the experimental armor works! The flurry of bouncing lasers ricochet around the room in a hail of light, as we each hope for a lucky hit, and an incredibly valuable McGuffin is destroyed. A heavily armed robo-destroyer-droid arrives to give us happy-making narcotics, counsel us on our unreasonably destructive and violent tendencies, and then once we are reformed, cured, and "sane," to shoot us in the head with HIS laser. But in the meantime I've pulled the pin on my experimental nuclear grenade... Its all good fun. But I don't think it would work for D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The game police, they live inside of my head
Top